Add ping() function to REPL

This commit is contained in:
Cadence Ember
2026-03-25 16:24:07 +13:00
parent e9fe820666
commit 8c023cc936

View File

@@ -23,10 +23,26 @@ const setPresence = sync.require("./d2m/actions/set-presence")
const channelWebhook = sync.require("./m2d/actions/channel-webhook")
const guildID = "112760669178241024"
async function ping() {
const result = await api.ping().catch(e => ({ok: false, status: "net", root: e.message}))
if (result.ok) {
return "Ping OK. The homeserver and OOYE are talking to each other fine."
} else {
if (typeof result.root === "string") {
var msg = `Cannot reach homeserver: ${result.root}`
} else if (result.root.error) {
var msg = `Homeserver said: [${result.status}] ${result.root.error}`
} else {
var msg = `Homeserver said: [${result.status}] ${JSON.stringify(result.root)}`
}
return msg + "\nMatrix->Discord won't work until you fix this.\nIf your installation has recently changed, consider `npm run setup` again."
}
}
if (process.stdin.isTTY) {
setImmediate(() => {
if (!passthrough.repl) {
const cli = repl.start({ prompt: "", eval: customEval, writer: s => s })
const cli = repl.start({prompt: "", eval: customEval, writer: s => s})
Object.assign(cli.context, passthrough)
passthrough.repl = cli
}