Add ping() function to REPL
This commit is contained in:
18
src/stdin.js
18
src/stdin.js
@@ -23,10 +23,26 @@ const setPresence = sync.require("./d2m/actions/set-presence")
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const channelWebhook = sync.require("./m2d/actions/channel-webhook")
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const guildID = "112760669178241024"
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async function ping() {
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const result = await api.ping().catch(e => ({ok: false, status: "net", root: e.message}))
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if (result.ok) {
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return "Ping OK. The homeserver and OOYE are talking to each other fine."
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} else {
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if (typeof result.root === "string") {
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var msg = `Cannot reach homeserver: ${result.root}`
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} else if (result.root.error) {
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var msg = `Homeserver said: [${result.status}] ${result.root.error}`
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} else {
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var msg = `Homeserver said: [${result.status}] ${JSON.stringify(result.root)}`
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}
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return msg + "\nMatrix->Discord won't work until you fix this.\nIf your installation has recently changed, consider `npm run setup` again."
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}
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}
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if (process.stdin.isTTY) {
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setImmediate(() => {
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if (!passthrough.repl) {
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const cli = repl.start({ prompt: "", eval: customEval, writer: s => s })
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const cli = repl.start({prompt: "", eval: customEval, writer: s => s})
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Object.assign(cli.context, passthrough)
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passthrough.repl = cli
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}
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