Files
vulkan/shaders/shader.frag
T
2024-07-08 01:37:56 +02:00

10 lines
149 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}