use staging buffer for increased performance, with separated command pool for memory transfers

This commit is contained in:
2024-07-08 20:41:12 +02:00
parent 83ff89daf8
commit bf21eae3f1
3 changed files with 119 additions and 45 deletions

View File

@@ -2,7 +2,7 @@
layout(location = 0) in vec3 fragColor;
layout(location = 1) out vec4 outColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);