use staging buffer for increased performance, with separated command pool for memory transfers
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@@ -2,7 +2,7 @@
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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