reduce entropy by removing unnecessary files
This commit is contained in:
1
.gitignore
vendored
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1
.gitignore
vendored
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/build
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@@ -289,13 +289,14 @@
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 1;
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DEVELOPMENT_TEAM = U5B4RH73LN;
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GENERATE_INFOPLIST_FILE = YES;
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INFOPLIST_FILE = ImageViewer/Info.plist;
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INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
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INFOPLIST_KEY_UIMainStoryboardFile = Main;
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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IPHONEOS_DEPLOYMENT_TARGET = 12.4;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@@ -316,13 +317,14 @@
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ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor;
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CODE_SIGN_STYLE = Automatic;
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CURRENT_PROJECT_VERSION = 1;
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DEVELOPMENT_TEAM = U5B4RH73LN;
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GENERATE_INFOPLIST_FILE = YES;
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INFOPLIST_FILE = ImageViewer/Info.plist;
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INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents = YES;
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INFOPLIST_KEY_UILaunchStoryboardName = LaunchScreen;
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INFOPLIST_KEY_UIMainStoryboardFile = Main;
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight";
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IPHONEOS_DEPLOYMENT_TARGET = 12.4;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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@@ -1,36 +1,15 @@
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//
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// AppDelegate.swift
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// ImageViewer
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import UIKit
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@main
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@UIApplicationMain
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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func application(_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
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window = UIWindow(frame: UIScreen.main.bounds)
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window?.rootViewController = ViewController()
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window?.makeKeyAndVisible()
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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@@ -1,6 +1,10 @@
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{
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"colors" : [
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{
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"color" : {
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"platform" : "universal",
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"reference" : "systemGrayColor"
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},
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"idiom" : "universal"
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}
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],
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@@ -1,6 +1,7 @@
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{
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"images" : [
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{
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"filename" : "icon.png",
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"idiom" : "universal",
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"platform" : "ios",
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"size" : "1024x1024"
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BIN
ImageViewer/Assets.xcassets/AppIcon.appiconset/icon.png
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BIN
ImageViewer/Assets.xcassets/AppIcon.appiconset/icon.png
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@@ -1,25 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="EHf-IW-A2E">
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<objects>
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<viewController id="01J-lp-oVM" sceneMemberID="viewController">
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<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
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<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
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</objects>
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<point key="canvasLocation" x="53" y="375"/>
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</scene>
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</scenes>
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</document>
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@@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r">
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<dependencies>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
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<capability name="Safe area layout guides" minToolsVersion="9.0"/>
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<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
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</dependencies>
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<scenes>
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<!--View Controller-->
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<scene sceneID="tne-QT-ifu">
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<objects>
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<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
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<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
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<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
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<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
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</view>
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</viewController>
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<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
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</objects>
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</scene>
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</scenes>
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</document>
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@@ -1,25 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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</dict>
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<dict/>
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</plist>
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@@ -1,52 +0,0 @@
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//
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// SceneDelegate.swift
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// ImageViewer
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import UIKit
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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@@ -1,19 +1,14 @@
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//
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// ViewController.swift
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// ImageViewer
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import UIKit
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class ViewController: UIViewController {
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override func viewDidLoad() {
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super.viewDidLoad()
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// Do any additional setup after loading the view.
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view.backgroundColor = .white
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let label = UILabel()
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label.text = "Hello, UIKit!"
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label.textAlignment = .center
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label.frame = CGRect(x: 50, y: 150, width: 300, height: 50)
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view.addSubview(label)
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}
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}
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@@ -1,17 +1,9 @@
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//
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// ImageViewerTests.swift
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// ImageViewerTests
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import Testing
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@testable import ImageViewer
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struct ImageViewerTests {
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@Test func example() async throws {
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// Write your test here and use APIs like `#expect(...)` to check expected conditions.
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}
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}
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@@ -1,39 +1,22 @@
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//
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// ImageViewerUITests.swift
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// ImageViewerUITests
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import XCTest
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final class ImageViewerUITests: XCTestCase {
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override func setUpWithError() throws {
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// Put setup code here. This method is called before the invocation of each test method in the class.
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// In UI tests it is usually best to stop immediately when a failure occurs.
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continueAfterFailure = false
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// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
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}
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override func tearDownWithError() throws {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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}
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@MainActor
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func testExample() throws {
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// UI tests must launch the application that they test.
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let app = XCUIApplication()
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app.launch()
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// Use XCTAssert and related functions to verify your tests produce the correct results.
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}
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@MainActor
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func testLaunchPerformance() throws {
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// This measures how long it takes to launch your application.
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measure(metrics: [XCTApplicationLaunchMetric()]) {
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XCUIApplication().launch()
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}
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@@ -1,10 +1,3 @@
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//
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// ImageViewerUITestsLaunchTests.swift
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// ImageViewerUITests
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//
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// Created by Christine Bieker on 04/07/2025.
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//
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import XCTest
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final class ImageViewerUITestsLaunchTests: XCTestCase {
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@@ -22,9 +15,6 @@ final class ImageViewerUITestsLaunchTests: XCTestCase {
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let app = XCUIApplication()
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app.launch()
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// Insert steps here to perform after app launch but before taking a screenshot,
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// such as logging into a test account or navigating somewhere in the app
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let attachment = XCTAttachment(screenshot: app.screenshot())
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attachment.name = "Launch Screen"
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attachment.lifetime = .keepAlways
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20
run.sh
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run.sh
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#!/bin/sh
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APP_NAME='ImageViewer'
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SIM_DEVICE='iPad Air 11-inch (M3)'
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SCHEME='ImageViewer'
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DERIVED_DATA="./build"
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SIMULATOR='iOS Simulator'
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COMPANY='ImageViewer'
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# Boot and launch simulator
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xcrun simctl boot "$SIM_DEVICE"
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open -a Simulator
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# Build app
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xcodebuild -scheme "$SCHEME" -derivedDataPath "$DERIVED_DATA" -destination "platform=$SIMULATOR,name=$SIM_DEVICE"
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# Install and launch
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APP_PATH="$DERIVED_DATA/Build/Products/Debug-iphonesimulator/$APP_NAME.app"
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xcrun simctl install booted "$APP_PATH"
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xcrun simctl launch booted "$COMPANY.$APP_NAME"
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Reference in New Issue
Block a user