package oving3.card; /** * The {@code Card} class is a so-called value-based class, which is coded in * such a way that its * objects cannot be modified after they are created. A {@code Card} object has * a suit and a face. */ public class Card { // TODO: Add fields here /** * The constructor of the {@code Card} class initializes the suit and face of * the card with the * first and second arguments, respectively. * * @param suit the suit of the card, one of {@code 'S'} (spades), {@code 'H'} * (hearts), * {@code 'D'} (diamonds), or {@code 'C'} (clubs) * @param face the face of the card, an integer between {@code 1} (ace) and * {@code 13} (king) * (both inclusive) * @throws IllegalArgumentException if the suit or face is illegal * * @see CardTest#testConstructor() */ public Card(char suit, int face) { // TODO: Implement this constructor } /** * @return the suit of the card */ public char getSuit() { // TODO: Implement this method return '\0'; } /** * @return the face of the card */ public int getFace() { // TODO: Implement this method return 0; } /** * @return the value of the card of the form {@code }. For example, * the ace of * spades should return {@code "S1"} * * @see CardTest#testToString() */ @Override public String toString() { // TODO: Implement this method return null; } public static void main(String[] args) { } }