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Adjusted whitespace and remove some comment syntax.

This commit is contained in:
Truls Alexander Tangstad 2005-11-24 22:25:06 +00:00
parent bee6419eb0
commit c546f29ff4
1 changed files with 4 additions and 19 deletions

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@ -1,6 +1,4 @@
//---------------------------------------------------------------------------------
// Initial code from devkitARM - http://www.devkit.tk // Initial code from devkitARM - http://www.devkit.tk
//---------------------------------------------------------------------------------
#include "gba_video.h" #include "gba_video.h"
#include "gba_systemcalls.h" #include "gba_systemcalls.h"
#include "gba_input.h" #include "gba_input.h"
@ -13,12 +11,12 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
//--------------------------------------------------------------------------------- // headers for binary data generated by bin2o macro in makefile
// header for binary data generated by bin2o macro in makefile
//---------------------------------------------------------------------------------
#include "car_pal_bin.h" #include "car_pal_bin.h"
#include "car_bin.h" #include "car_bin.h"
#include "chaser_bin.h" #include "chaser_bin.h"
#include "sinlut.h" #include "sinlut.h"
typedef s32 FIXED; // 32bit FIXED in 24.8 format typedef s32 FIXED; // 32bit FIXED in 24.8 format
@ -26,40 +24,27 @@ typedef s32 FIXED; // 32bit FIXED in 24.8 format
#define INT2FIX(n) ((n)<<FIX_SHIFT) #define INT2FIX(n) ((n)<<FIX_SHIFT)
#define FIX2INT(n) ((n)>>FIX_SHIFT) #define FIX2INT(n) ((n)>>FIX_SHIFT)
#define SIN_SIZE 512 #define SIN_SIZE 512
#define SIN_MASK (SIN_SIZE-1) #define SIN_MASK (SIN_SIZE-1)
#define lut_sin(x) _sinLUT[x] #define lut_sin(x) _sinLUT[x]
#define lut_cos(x) _sinLUT[(x + (SIN_SIZE>>2)) & SIN_MASK] #define lut_cos(x) _sinLUT[(x + (SIN_SIZE>>2)) & SIN_MASK]
//---------------------------------------------------------------------------------
// storage space for palette data
//---------------------------------------------------------------------------------
u16 PaletteBuffer[256];
#define NUMCHASERS 10 #define NUMCHASERS 10
// 4 sprites and one u16 PaletteBuffer[256];
OBJATTR oe_buffer[1+NUMCHASERS]; OBJATTR oe_buffer[1+NUMCHASERS];
OBJAFFINE *const oa_buffer = (OBJAFFINE*)oe_buffer; OBJAFFINE *const oa_buffer = (OBJAFFINE*)oe_buffer;
unsigned int frame; unsigned int frame;
//---------------------------------------------------------------------------------
void VblankInterrupt() void VblankInterrupt()
//---------------------------------------------------------------------------------
{ {
frame += 1; frame += 1;
ScanKeys(); ScanKeys();
} }
//---------------------------------------------------------------------------------
// Program entry point
//---------------------------------------------------------------------------------
int main(void) int main(void)
//---------------------------------------------------------------------------------
{ {
OBJATTR*car = &oe_buffer[0]; OBJATTR*car = &oe_buffer[0];
OBJAFFINE*car_aff = &oa_buffer[0]; OBJAFFINE*car_aff = &oa_buffer[0];