Background is now included as binary instead of being decoded from pcx.
The same is true for the shared palette.
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@ -18,6 +18,8 @@
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//---------------------------------------------------------------------------------
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#include "helds_logo_pcx.h"
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#include "s_piece_bin.h"
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#include "helds_logo_new_bin.h"
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#include "helds_pal_bin.h"
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//---------------------------------------------------------------------------------
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// storage space for palette data
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@ -55,7 +57,8 @@ int main(void)
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// screen mode, background and objects to display
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SetMode( MODE_4 | BG2_ON | OBJ_ON );
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DecodePCX(helds_logo_pcx, (u16*)VRAM , PaletteBuffer);
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CpuFastSet(helds_logo_new_bin, (u16*)VRAM, COPY32 | helds_logo_new_bin_size/4);
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CpuFastSet(helds_pal_bin, PaletteBuffer, COPY32 | helds_pal_bin_size / 4);
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FadeToPalette( PaletteBuffer, 60);
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CpuFastSet(s_piece_bin, BITMAP_OBJ_BASE_ADR, COPY32 | s_piece_bin_size/4);
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@ -66,7 +69,6 @@ int main(void)
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sprite.attr1 = OBJ_X(120);
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sprite.attr2 = OBJ_CHAR(512);
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u16 i;
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u16* dst, *src;
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while (1)
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