#include "Session.h" #include "EngineFactory.h" #include "IGame.h" #include "Game.h" #include "GuiWrapper.h" Session::Session ( GuiWrapper * g) : gui_(g) { newGame(); gui_->init(this); gui_->start(); } void Session::newGame () { // todo: do this completely different // delete game_; Game * g = new Game( factory.createKalah(), 12); g->player1("P1", true); g->player2("P2", true); game_ = g; } IGame * Session::game () const { return game_; }