Changed the name of some member variables to conform to the convention with
postfix underscore ("varName_").
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608d59fb2e
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d2f5cd2e23
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@ -1,5 +1,5 @@
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/**
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* A class for a Mancala board. The following board layout is assumed
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* A class for a Mancala board_. The following board_ layout is assumed
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*
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* Holes num:
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*
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@ -39,7 +39,7 @@ using namespace std;
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/** Constructor.
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*
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* @param holes is the number of holes, including both house and store, in
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* the board. Must be an even number.
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* the board_. Must be an even number.
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* @param seeds is the initial number of seeds per hole.
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*
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* @exception std::invalid_argument.
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@ -56,29 +56,29 @@ Board::Board(int houses, int seeds)
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{
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ostringstream msg;
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msg << "'holes' = " << holes << ": "
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<< "The number of holes in a board must be equal";
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<< "The number of holes in a board_ must be equal";
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throw invalid_argument(msg.str());
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}
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store2 = 0;
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store1 = holes / 2;
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store2_ = 0;
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store1_ = holes / 2;
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board.reserve(holes);
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board_.reserve(holes);
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for (int i = 0; i < holes; ++i)
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{
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if (i == store1 || i == store2)
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board.push_back(0);
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if (i == store1_ || i == store2_)
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board_.push_back(0);
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else
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board.push_back(seeds);
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board_.push_back(seeds);
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}
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}
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int & Board::operator[] (int hole)
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{
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if (hole < 0 || hole > static_cast<int>(board.size()-1))
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if (hole < 0 || hole > static_cast<int>(board_.size()-1))
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throw invalid_argument("argument out of range");
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return board[hole];
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return board_[hole];
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}
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@ -107,20 +107,20 @@ bool Board::sow(int house, Half playersHalf, int * endId, Board::HoleType * endT
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if (seeds == 0)
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return false;
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board[hole] = 0;
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board_[hole] = 0;
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int opponentStore = getStoreHole((playersHalf == SOUTH) ? NORTH : SOUTH);
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while (seeds)
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{
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hole = ( hole == static_cast<int>( board.size())-1 ) ? 0 : hole + 1;
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hole = ( hole == static_cast<int>( board_.size())-1 ) ? 0 : hole + 1;
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if (hole != opponentStore)
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{
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++board[hole];
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++board_[hole];
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--seeds;
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}
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}
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*endType = (hole == store1 || hole == store2) ? STORE : HOUSE;
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*endType = (hole == store1_ || hole == store2_) ? STORE : HOUSE;
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*endId = *endType == STORE ? hole2store(hole) : hole2house(hole);
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return true;
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@ -131,17 +131,17 @@ bool Board::sow(int house, Half playersHalf, int * endId, Board::HoleType * endT
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bool Board::isHalfEmpty(Half half) const
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{
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int isEmpty = true;
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int hole = half == SOUTH ? store2 + 1 : store1 + 1;
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int end = half == SOUTH ? store1 : store2;
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int hole = half == SOUTH ? store2_ + 1 : store1_ + 1;
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int end = half == SOUTH ? store1_ : store2_;
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while (hole != end)
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{
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if (board[hole] != 0)
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if (board_[hole] != 0)
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{
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isEmpty = false;
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break;
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}
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hole = ( hole == static_cast<int>( board.size())-1 ) ? 0 : hole + 1;
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hole = ( hole == static_cast<int>( board_.size())-1 ) ? 0 : hole + 1;
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}
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return isEmpty;
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@ -151,19 +151,19 @@ bool Board::isHalfEmpty(Half half) const
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int Board::getSeedsInHouse(int house) const
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{
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return board[house2hole(house)];
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return board_[house2hole(house)];
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}
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int Board::getSeedsInStore(int store) const
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{
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return board[store2hole(store)];
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return board_[store2hole(store)];
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}
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Board::Half Board::getHalf (int hole) const
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{
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if (hole <= store1 && hole != store2)
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if (hole <= store1_ && hole != store2_)
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return SOUTH;
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else
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return NORTH;
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@ -177,11 +177,11 @@ int Board::getOppositeHole( int hole ) const
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checkRange (hole);
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if ( hole == 0 )
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opposite = board.size() / 2;
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else if ( hole == static_cast<int>(board.size()) / 2 )
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opposite = board_.size() / 2;
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else if ( hole == static_cast<int>(board_.size()) / 2 )
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opposite = 0;
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else
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opposite = board.size() - hole;
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opposite = board_.size() - hole;
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return opposite;
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}
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@ -190,7 +190,7 @@ int Board::getOppositeHole( int hole ) const
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int Board::hole2house(int hole) const
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{
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checkRange (hole);
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return hole < store1 ? hole : hole - 1;
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return hole < store1_ ? hole : hole - 1;
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}
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/**
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@ -200,9 +200,9 @@ int Board::hole2house(int hole) const
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int Board::hole2store(int hole) const
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{
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checkRange (hole);
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if ( hole == store1 )
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if ( hole == store1_ )
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return 1;
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else if ( hole == store2)
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else if ( hole == store2_)
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return 2;
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else
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return 0;
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@ -210,16 +210,16 @@ int Board::hole2store(int hole) const
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int Board::house2hole(int house) const
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{
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if (house < 1 || house > static_cast<int>(board.size()-2))
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if (house < 1 || house > static_cast<int>(board_.size()-2))
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throw invalid_argument("Invalid house number");
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return house < store1 ? house : house + 1;
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return house < store1_ ? house : house + 1;
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}
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int Board::store2hole(int store) const
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{
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if (store < 1 || store > 2)
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throw invalid_argument("Invalid store number");
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return store == 1 ? store1 : store2;
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return store == 1 ? store1_ : store2_;
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}
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@ -230,9 +230,9 @@ int Board::getHole(int num, HoleType type) const
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int hole;
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if (type == HOUSE)
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{
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if (num < 1 || num > board.size() - 2)
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if (num < 1 || num > board_.size() - 2)
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throw invalid_argument("Invalid house number");
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hole = (num < store1) ? num : num + 1;
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hole = (num < store1_) ? num : num + 1;
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}
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else if (type == STORE)
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{
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@ -248,9 +248,9 @@ int Board::getStoreHole(Half half) const
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{
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int hole;
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if (half == SOUTH)
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hole = store1;
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hole = store1_;
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else if (half == NORTH)
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hole = store2;
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hole = store2_;
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else
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throw invalid_argument("Only store for half SOUTH and NORTH");
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return hole;
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@ -258,36 +258,14 @@ int Board::getStoreHole(Half half) const
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size_t Board::size () const
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{
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return board.size();
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return board_.size();
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}
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void Board::print(std::ostream & out) const
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{
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int i;
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std::ostringstream s1, s2, s3;
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for ( i = 1; i < static_cast<int>(board.size())/2; ++i )
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{
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s1 << getSeedsInHouse( board.size()-1 - i ) << "\t";
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s2 << "\t";
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s3 << getSeedsInHouse( i ) << "\t";
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}
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out << "\t" << s1.str() << "\n";
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out << getSeedsInStore( 2 ) << s2.str() << "\t "<< getSeedsInStore( 1 ) << "\n";
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out << "\t" << s3.str() << std::endl;
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}
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bool Board::checkRange( int hole ) const
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{
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if ( hole < 0 || hole > static_cast<int>(board.size()-1) )
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if ( hole < 0 || hole > static_cast<int>(board_.size()-1) )
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throw invalid_argument("Invalid hole number");
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return true;
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}
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// Board::~Board()
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// {
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// delete[] board;
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// }
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23
src/Board.h
23
src/Board.h
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@ -12,37 +12,32 @@ public:
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Board();
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Board(int houses, int seeds);
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// ~Board();
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int & operator[] (int hole);
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// bool sow(int house, Half playersHalf, int * endId, HoleType * endType);
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size_t size() const;
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int getSeedsInHouse(int house) const;
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int getSeedsInStore(int store) const;
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int getOppositeHole(int hole) const;
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void print ( std::ostream & out) const;
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bool isHalfEmpty(Half half) const;
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int getStoreHole(Half Half) const;
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int getOppositeHole(int hole) const;
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int store2hole(int store) const;
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int hole2store(int hole) const;
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int hole2house(int hole) const;
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int getStoreHole(Half Half) const;
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int house2hole(int house) const;
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Half getHalf(int hole) const;
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size_t size() const;
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Half getHalf(int hole) const;
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bool isHalfEmpty(Half half) const;
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private:
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int store1;
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int store2;
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std::vector<int> board;
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int store1_;
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int store2_;
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std::vector<int> board_;
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bool checkRange (int hole) const;
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};
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#endif
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virtual std::string getActivePlayerName() const;
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virtual std::string getPlayer1Name () const;
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virtual std::string getPlayer2Name () const;
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// Board & getBoard() const;
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virtual bool makeMove( int house );
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virtual int getSeedsInHouse( int house ) const;
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@ -16,7 +16,7 @@ void Session::newGame ()
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{
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// todo: do this completely different
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// delete game_;
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Game * g = new Game( factory.createKalah(), 12);
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Game * g = new Game( factory_.createKalah(), 12);
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g->player1("P1", true);
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g->player2("P2", true);
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game_ = g;
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@ -16,7 +16,7 @@ public:
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private:
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IGame * game_;
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GuiWrapper * gui_;
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EngineFactory factory;
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EngineFactory factory_;
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};
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#endif
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