Changed the name of some member variables to conform to the convention with

postfix underscore ("varName_").
This commit is contained in:
Stian Selnes 2007-10-15 19:57:25 +00:00
parent 608d59fb2e
commit d2f5cd2e23
5 changed files with 49 additions and 77 deletions

View File

@ -1,5 +1,5 @@
/** /**
* A class for a Mancala board. The following board layout is assumed * A class for a Mancala board_. The following board_ layout is assumed
* *
* Holes num: * Holes num:
* *
@ -39,7 +39,7 @@ using namespace std;
/** Constructor. /** Constructor.
* *
* @param holes is the number of holes, including both house and store, in * @param holes is the number of holes, including both house and store, in
* the board. Must be an even number. * the board_. Must be an even number.
* @param seeds is the initial number of seeds per hole. * @param seeds is the initial number of seeds per hole.
* *
* @exception std::invalid_argument. * @exception std::invalid_argument.
@ -56,29 +56,29 @@ Board::Board(int houses, int seeds)
{ {
ostringstream msg; ostringstream msg;
msg << "'holes' = " << holes << ": " msg << "'holes' = " << holes << ": "
<< "The number of holes in a board must be equal"; << "The number of holes in a board_ must be equal";
throw invalid_argument(msg.str()); throw invalid_argument(msg.str());
} }
store2 = 0; store2_ = 0;
store1 = holes / 2; store1_ = holes / 2;
board.reserve(holes); board_.reserve(holes);
for (int i = 0; i < holes; ++i) for (int i = 0; i < holes; ++i)
{ {
if (i == store1 || i == store2) if (i == store1_ || i == store2_)
board.push_back(0); board_.push_back(0);
else else
board.push_back(seeds); board_.push_back(seeds);
} }
} }
int & Board::operator[] (int hole) int & Board::operator[] (int hole)
{ {
if (hole < 0 || hole > static_cast<int>(board.size()-1)) if (hole < 0 || hole > static_cast<int>(board_.size()-1))
throw invalid_argument("argument out of range"); throw invalid_argument("argument out of range");
return board[hole]; return board_[hole];
} }
@ -107,20 +107,20 @@ bool Board::sow(int house, Half playersHalf, int * endId, Board::HoleType * endT
if (seeds == 0) if (seeds == 0)
return false; return false;
board[hole] = 0; board_[hole] = 0;
int opponentStore = getStoreHole((playersHalf == SOUTH) ? NORTH : SOUTH); int opponentStore = getStoreHole((playersHalf == SOUTH) ? NORTH : SOUTH);
while (seeds) while (seeds)
{ {
hole = ( hole == static_cast<int>( board.size())-1 ) ? 0 : hole + 1; hole = ( hole == static_cast<int>( board_.size())-1 ) ? 0 : hole + 1;
if (hole != opponentStore) if (hole != opponentStore)
{ {
++board[hole]; ++board_[hole];
--seeds; --seeds;
} }
} }
*endType = (hole == store1 || hole == store2) ? STORE : HOUSE; *endType = (hole == store1_ || hole == store2_) ? STORE : HOUSE;
*endId = *endType == STORE ? hole2store(hole) : hole2house(hole); *endId = *endType == STORE ? hole2store(hole) : hole2house(hole);
return true; return true;
@ -131,17 +131,17 @@ bool Board::sow(int house, Half playersHalf, int * endId, Board::HoleType * endT
bool Board::isHalfEmpty(Half half) const bool Board::isHalfEmpty(Half half) const
{ {
int isEmpty = true; int isEmpty = true;
int hole = half == SOUTH ? store2 + 1 : store1 + 1; int hole = half == SOUTH ? store2_ + 1 : store1_ + 1;
int end = half == SOUTH ? store1 : store2; int end = half == SOUTH ? store1_ : store2_;
while (hole != end) while (hole != end)
{ {
if (board[hole] != 0) if (board_[hole] != 0)
{ {
isEmpty = false; isEmpty = false;
break; break;
} }
hole = ( hole == static_cast<int>( board.size())-1 ) ? 0 : hole + 1; hole = ( hole == static_cast<int>( board_.size())-1 ) ? 0 : hole + 1;
} }
return isEmpty; return isEmpty;
@ -151,19 +151,19 @@ bool Board::isHalfEmpty(Half half) const
int Board::getSeedsInHouse(int house) const int Board::getSeedsInHouse(int house) const
{ {
return board[house2hole(house)]; return board_[house2hole(house)];
} }
int Board::getSeedsInStore(int store) const int Board::getSeedsInStore(int store) const
{ {
return board[store2hole(store)]; return board_[store2hole(store)];
} }
Board::Half Board::getHalf (int hole) const Board::Half Board::getHalf (int hole) const
{ {
if (hole <= store1 && hole != store2) if (hole <= store1_ && hole != store2_)
return SOUTH; return SOUTH;
else else
return NORTH; return NORTH;
@ -177,11 +177,11 @@ int Board::getOppositeHole( int hole ) const
checkRange (hole); checkRange (hole);
if ( hole == 0 ) if ( hole == 0 )
opposite = board.size() / 2; opposite = board_.size() / 2;
else if ( hole == static_cast<int>(board.size()) / 2 ) else if ( hole == static_cast<int>(board_.size()) / 2 )
opposite = 0; opposite = 0;
else else
opposite = board.size() - hole; opposite = board_.size() - hole;
return opposite; return opposite;
} }
@ -190,7 +190,7 @@ int Board::getOppositeHole( int hole ) const
int Board::hole2house(int hole) const int Board::hole2house(int hole) const
{ {
checkRange (hole); checkRange (hole);
return hole < store1 ? hole : hole - 1; return hole < store1_ ? hole : hole - 1;
} }
/** /**
@ -200,9 +200,9 @@ int Board::hole2house(int hole) const
int Board::hole2store(int hole) const int Board::hole2store(int hole) const
{ {
checkRange (hole); checkRange (hole);
if ( hole == store1 ) if ( hole == store1_ )
return 1; return 1;
else if ( hole == store2) else if ( hole == store2_)
return 2; return 2;
else else
return 0; return 0;
@ -210,16 +210,16 @@ int Board::hole2store(int hole) const
int Board::house2hole(int house) const int Board::house2hole(int house) const
{ {
if (house < 1 || house > static_cast<int>(board.size()-2)) if (house < 1 || house > static_cast<int>(board_.size()-2))
throw invalid_argument("Invalid house number"); throw invalid_argument("Invalid house number");
return house < store1 ? house : house + 1; return house < store1_ ? house : house + 1;
} }
int Board::store2hole(int store) const int Board::store2hole(int store) const
{ {
if (store < 1 || store > 2) if (store < 1 || store > 2)
throw invalid_argument("Invalid store number"); throw invalid_argument("Invalid store number");
return store == 1 ? store1 : store2; return store == 1 ? store1_ : store2_;
} }
@ -230,9 +230,9 @@ int Board::getHole(int num, HoleType type) const
int hole; int hole;
if (type == HOUSE) if (type == HOUSE)
{ {
if (num < 1 || num > board.size() - 2) if (num < 1 || num > board_.size() - 2)
throw invalid_argument("Invalid house number"); throw invalid_argument("Invalid house number");
hole = (num < store1) ? num : num + 1; hole = (num < store1_) ? num : num + 1;
} }
else if (type == STORE) else if (type == STORE)
{ {
@ -248,9 +248,9 @@ int Board::getStoreHole(Half half) const
{ {
int hole; int hole;
if (half == SOUTH) if (half == SOUTH)
hole = store1; hole = store1_;
else if (half == NORTH) else if (half == NORTH)
hole = store2; hole = store2_;
else else
throw invalid_argument("Only store for half SOUTH and NORTH"); throw invalid_argument("Only store for half SOUTH and NORTH");
return hole; return hole;
@ -258,36 +258,14 @@ int Board::getStoreHole(Half half) const
size_t Board::size () const size_t Board::size () const
{ {
return board.size(); return board_.size();
} }
void Board::print(std::ostream & out) const
{
int i;
std::ostringstream s1, s2, s3;
for ( i = 1; i < static_cast<int>(board.size())/2; ++i )
{
s1 << getSeedsInHouse( board.size()-1 - i ) << "\t";
s2 << "\t";
s3 << getSeedsInHouse( i ) << "\t";
}
out << "\t" << s1.str() << "\n";
out << getSeedsInStore( 2 ) << s2.str() << "\t "<< getSeedsInStore( 1 ) << "\n";
out << "\t" << s3.str() << std::endl;
}
bool Board::checkRange( int hole ) const bool Board::checkRange( int hole ) const
{ {
if ( hole < 0 || hole > static_cast<int>(board.size()-1) ) if ( hole < 0 || hole > static_cast<int>(board_.size()-1) )
throw invalid_argument("Invalid hole number"); throw invalid_argument("Invalid hole number");
return true; return true;
} }
// Board::~Board()
// {
// delete[] board;
// }

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@ -12,37 +12,32 @@ public:
Board(); Board();
Board(int houses, int seeds); Board(int houses, int seeds);
// ~Board();
int & operator[] (int hole); int & operator[] (int hole);
// bool sow(int house, Half playersHalf, int * endId, HoleType * endType); size_t size() const;
int getSeedsInHouse(int house) const; int getSeedsInHouse(int house) const;
int getSeedsInStore(int store) const; int getSeedsInStore(int store) const;
int getOppositeHole(int hole) const;
void print ( std::ostream & out) const;
bool isHalfEmpty(Half half) const; int getStoreHole(Half Half) const;
int getOppositeHole(int hole) const;
int store2hole(int store) const; int store2hole(int store) const;
int hole2store(int hole) const; int hole2store(int hole) const;
int hole2house(int hole) const; int hole2house(int hole) const;
int getStoreHole(Half Half) const;
int house2hole(int house) const; int house2hole(int house) const;
Half getHalf(int hole) const; Half getHalf(int hole) const;
bool isHalfEmpty(Half half) const;
size_t size() const;
private: private:
int store1; int store1_;
int store2; int store2_;
std::vector<int> board; std::vector<int> board_;
bool checkRange (int hole) const; bool checkRange (int hole) const;
}; };
#endif #endif

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@ -23,7 +23,6 @@ public:
virtual std::string getActivePlayerName() const; virtual std::string getActivePlayerName() const;
virtual std::string getPlayer1Name () const; virtual std::string getPlayer1Name () const;
virtual std::string getPlayer2Name () const; virtual std::string getPlayer2Name () const;
// Board & getBoard() const;
virtual bool makeMove( int house ); virtual bool makeMove( int house );
virtual int getSeedsInHouse( int house ) const; virtual int getSeedsInHouse( int house ) const;

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@ -16,7 +16,7 @@ void Session::newGame ()
{ {
// todo: do this completely different // todo: do this completely different
// delete game_; // delete game_;
Game * g = new Game( factory.createKalah(), 12); Game * g = new Game( factory_.createKalah(), 12);
g->player1("P1", true); g->player1("P1", true);
g->player2("P2", true); g->player2("P2", true);
game_ = g; game_ = g;

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@ -16,7 +16,7 @@ public:
private: private:
IGame * game_; IGame * game_;
GuiWrapper * gui_; GuiWrapper * gui_;
EngineFactory factory; EngineFactory factory_;
}; };
#endif #endif