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TDT4230_final_project/src
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Peder Bergebakken Sundt b2c33fcade Switch to older method of binding textures in GL, for backward compatibility
2019-04-08 15:25:13 +02:00
..
utilities
Add ostream operator<< for glm::vec{2,3,4}
2019-04-02 23:27:59 +02:00
main.cpp
Move hudNode out of root node, remove HUD node type, make main loop fetch window size and propagate it though update and render calls
2019-03-16 18:01:10 +01:00
program.cpp
Add timestamped day-night cycle to scene
2019-04-02 23:28:11 +02:00
program.hpp
Initial release
2019-02-04 18:34:28 +01:00
renderlogic.cpp
Switch to older method of binding textures in GL, for backward compatibility
2019-04-08 15:25:13 +02:00
renderlogic.hpp
Add a framebuffer which the scene is rendered to. Render this framebuffer to screen afterwards
2019-03-31 23:47:16 +02:00
scene.cpp
Add fog events to the day-night cycle
2019-04-07 20:26:38 +02:00
scene.hpp
Add fog events to the day-night cycle
2019-04-07 20:26:38 +02:00
sceneGraph.cpp
fix how reflexiveness is applied to materials and scenenodes
2019-03-28 09:39:38 +01:00
sceneGraph.hpp
Hide trees and grass in the path of the car
2019-03-29 10:12:31 +01:00
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