f275a1a1ab
git-svn-id: https://svn.musicpd.org/mpd/trunk@7300 09075e82-0dd4-0310-85a5-a0d7c8717e4f
146 lines
3.3 KiB
C
146 lines
3.3 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "../config.h"
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#include "decode.h"
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#include "mpd_types.h"
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#include "song.h"
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#include "os_compat.h"
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#define PLAYER_STATE_STOP 0
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#define PLAYER_STATE_PAUSE 1
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#define PLAYER_STATE_PLAY 2
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#define PLAYER_ERROR_NOERROR 0
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#define PLAYER_ERROR_FILE 1
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#define PLAYER_ERROR_AUDIO 2
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#define PLAYER_ERROR_SYSTEM 3
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#define PLAYER_ERROR_UNKTYPE 4
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#define PLAYER_ERROR_FILENOTFOUND 5
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/* 0->1->2->3->5 regular playback
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* ->4->0 don't play queued song
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*/
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#define PLAYER_QUEUE_BLANK 0
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#define PLAYER_QUEUE_FULL 1
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#define PLAYER_QUEUE_DECODE 2
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#define PLAYER_QUEUE_PLAY 3
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#define PLAYER_QUEUE_STOP 4
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#define PLAYER_QUEUE_EMPTY 5
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#define PLAYER_QUEUE_UNLOCKED 0
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#define PLAYER_QUEUE_LOCKED 1
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typedef struct _PlayerControl {
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Notify notify;
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volatile mpd_sint8 stop;
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volatile mpd_sint8 play;
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volatile mpd_sint8 pause;
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volatile mpd_sint8 state;
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volatile mpd_sint8 closeAudio;
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volatile mpd_sint8 error;
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volatile mpd_uint16 bitRate;
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volatile mpd_sint8 bits;
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volatile mpd_sint8 channels;
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volatile mpd_uint32 sampleRate;
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volatile float totalTime;
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volatile float elapsedTime;
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volatile float fileTime;
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Song *current_song;
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Song *errored_song;
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volatile mpd_sint8 queueState;
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volatile mpd_sint8 queueLockState;
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volatile mpd_sint8 lockQueue;
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volatile mpd_sint8 unlockQueue;
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volatile mpd_sint8 seek;
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volatile double seekWhere;
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volatile float crossFade;
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volatile mpd_uint16 softwareVolume;
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volatile double totalPlayTime;
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} PlayerControl;
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void wakeup_main_task(void);
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void wait_main_task(void);
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void wakeup_player_nb(void);
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void player_sleep(void);
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int playerPlay(int fd, Song * song);
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int playerSetPause(int fd, int pause_flag);
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int playerPause(int fd);
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int playerStop(int fd);
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void playerKill(void);
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int getPlayerTotalTime(void);
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int getPlayerElapsedTime(void);
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unsigned long getPlayerBitRate(void);
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int getPlayerState(void);
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void clearPlayerError(void);
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char *getPlayerErrorStr(void);
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int getPlayerError(void);
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int playerWait(int fd);
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int queueSong(Song * song);
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int getPlayerQueueState(void);
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void setQueueState(int queueState);
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void playerQueueLock(void);
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void playerQueueUnlock(void);
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int playerSeek(int fd, Song * song, float seek_time);
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void setPlayerCrossFade(float crossFadeInSeconds);
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float getPlayerCrossFade(void);
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void setPlayerSoftwareVolume(int volume);
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double getPlayerTotalPlayTime(void);
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unsigned int getPlayerSampleRate(void);
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int getPlayerBits(void);
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int getPlayerChannels(void);
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Song *playerCurrentDecodeSong(void);
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void playerInit(void);
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#endif
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