b159bc0c5f
Sorts remaining songs by priority. This can be used for the much-demanded "queue feature".
378 lines
8.3 KiB
C
378 lines
8.3 KiB
C
/*
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* Copyright (C) 2003-2011 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef QUEUE_H
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#define QUEUE_H
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#include <glib.h>
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#include <assert.h>
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#include <stdbool.h>
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#include <stdint.h>
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enum {
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/**
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* reserve max_length * QUEUE_HASH_MULT elements in the id
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* number space
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*/
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QUEUE_HASH_MULT = 4,
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};
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/**
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* One element of the queue: basically a song plus some queue specific
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* information attached.
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*/
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struct queue_item {
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struct song *song;
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/** the unique id of this item in the queue */
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unsigned id;
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/** when was this item last changed? */
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uint32_t version;
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/**
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* The priority of this item, between 0 and 255. High
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* priority value means that this song gets played first in
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* "random" mode.
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*/
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uint8_t priority;
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};
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/**
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* A queue of songs. This is the backend of the playlist: it contains
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* an ordered list of songs.
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*
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* Songs can be addressed in three possible ways:
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*
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* - the position in the queue
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* - the unique id (which stays the same, regardless of moves)
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* - the order number (which only differs from "position" in random mode)
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*/
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struct queue {
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/** configured maximum length of the queue */
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unsigned max_length;
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/** number of songs in the queue */
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unsigned length;
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/** the current version number */
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uint32_t version;
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/** all songs in "position" order */
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struct queue_item *items;
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/** map order numbers to positions */
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unsigned *order;
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/** map song ids to positions */
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int *id_to_position;
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/** repeat playback when the end of the queue has been
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reached? */
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bool repeat;
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/** play only current song. */
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bool single;
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/** remove each played files. */
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bool consume;
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/** play back songs in random order? */
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bool random;
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/** random number generator for shuffle and random mode */
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GRand *rand;
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};
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static inline unsigned
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queue_length(const struct queue *queue)
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{
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assert(queue->length <= queue->max_length);
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return queue->length;
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}
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/**
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* Determine if the queue is empty, i.e. there are no songs.
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*/
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static inline bool
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queue_is_empty(const struct queue *queue)
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{
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return queue->length == 0;
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}
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/**
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* Determine if the maximum number of songs has been reached.
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*/
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static inline bool
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queue_is_full(const struct queue *queue)
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{
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assert(queue->length <= queue->max_length);
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return queue->length >= queue->max_length;
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}
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/**
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* Is that a valid position number?
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*/
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static inline bool
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queue_valid_position(const struct queue *queue, unsigned position)
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{
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return position < queue->length;
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}
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/**
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* Is that a valid order number?
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*/
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static inline bool
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queue_valid_order(const struct queue *queue, unsigned order)
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{
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return order < queue->length;
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}
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static inline int
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queue_id_to_position(const struct queue *queue, unsigned id)
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{
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if (id >= queue->max_length * QUEUE_HASH_MULT)
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return -1;
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assert(queue->id_to_position[id] >= -1);
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assert(queue->id_to_position[id] < (int)queue->length);
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return queue->id_to_position[id];
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}
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static inline int
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queue_position_to_id(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].id;
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}
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static inline unsigned
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queue_order_to_position(const struct queue *queue, unsigned order)
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{
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assert(order < queue->length);
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return queue->order[order];
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}
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static inline unsigned
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queue_position_to_order(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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for (unsigned i = 0;; ++i) {
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assert(i < queue->length);
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if (queue->order[i] == position)
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return i;
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}
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}
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G_GNUC_PURE
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static inline uint8_t
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queue_get_priority_at_position(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].priority;
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}
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/**
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* Returns the song at the specified position.
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*/
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static inline struct song *
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queue_get(const struct queue *queue, unsigned position)
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{
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assert(position < queue->length);
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return queue->items[position].song;
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}
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/**
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* Returns the song at the specified order number.
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*/
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static inline struct song *
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queue_get_order(const struct queue *queue, unsigned order)
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{
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return queue_get(queue, queue_order_to_position(queue, order));
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}
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/**
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* Is the song at the specified position newer than the specified
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* version?
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*/
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static inline bool
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queue_song_newer(const struct queue *queue, unsigned position,
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uint32_t version)
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{
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assert(position < queue->length);
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return version > queue->version ||
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queue->items[position].version >= version ||
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queue->items[position].version == 0;
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}
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/**
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* Initialize a queue object.
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*/
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void
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queue_init(struct queue *queue, unsigned max_length);
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/**
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* Deinitializes a queue object. It does not free the queue pointer
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* itself.
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*/
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void
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queue_finish(struct queue *queue);
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/**
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* Returns the order number following the specified one. This takes
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* end of queue and "repeat" mode into account.
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*
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* @return the next order number, or -1 to stop playback
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*/
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int
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queue_next_order(const struct queue *queue, unsigned order);
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/**
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* Increments the queue's version number. This handles integer
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* overflow well.
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*/
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void
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queue_increment_version(struct queue *queue);
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/**
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* Marks the specified song as "modified" and increments the version
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* number.
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*/
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void
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queue_modify(struct queue *queue, unsigned order);
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/**
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* Marks all songs as "modified" and increments the version number.
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*/
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void
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queue_modify_all(struct queue *queue);
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/**
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* Appends a song to the queue and returns its position. Prior to
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* that, the caller must check if the queue is already full.
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*
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* If a song is not in the database (determined by
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* song_in_database()), it is freed when removed from the queue.
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*/
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unsigned
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queue_append(struct queue *queue, struct song *song);
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/**
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* Swaps two songs, addressed by their position.
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*/
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void
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queue_swap(struct queue *queue, unsigned position1, unsigned position2);
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/**
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* Swaps two songs, addressed by their order number.
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*/
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static inline void
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queue_swap_order(struct queue *queue, unsigned order1, unsigned order2)
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{
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unsigned tmp = queue->order[order1];
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queue->order[order1] = queue->order[order2];
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queue->order[order2] = tmp;
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}
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/**
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* Moves a song to a new position.
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*/
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void
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queue_move(struct queue *queue, unsigned from, unsigned to);
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/**
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* Moves a range of songs to a new position.
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*/
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void
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queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to);
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/**
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* Removes a song from the playlist.
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*/
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void
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queue_delete(struct queue *queue, unsigned position);
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/**
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* Removes all songs from the playlist.
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*/
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void
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queue_clear(struct queue *queue);
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/**
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* Initializes the "order" array, and restores "normal" order.
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*/
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static inline void
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queue_restore_order(struct queue *queue)
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{
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for (unsigned i = 0; i < queue->length; ++i)
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queue->order[i] = i;
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}
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/**
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* Shuffle the order of items in the specified range, taking their
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* priorities into account.
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*/
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void
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queue_shuffle_order_range_with_priority(struct queue *queue,
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unsigned start, unsigned end);
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/**
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* Shuffles the virtual order of songs, but does not move them
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* physically. This is used in random mode.
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*/
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void
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queue_shuffle_order(struct queue *queue);
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/**
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* Shuffles the virtual order of the last song in the specified
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* (order) range. This is used in random mode after a song has been
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* appended by queue_append().
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*/
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void
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queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
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/**
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* Shuffles a (position) range in the queue. The songs are physically
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* shuffled, not by using the "order" mapping.
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*/
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void
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queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
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bool
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queue_set_priority(struct queue *queue, unsigned position,
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uint8_t priority, int after_order);
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bool
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queue_set_priority_range(struct queue *queue,
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unsigned start_position, unsigned end_position,
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uint8_t priority, int after_order);
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#endif
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