a061da8fb5
git-svn-id: https://svn.musicpd.org/mpd/trunk@5834 09075e82-0dd4-0310-85a5-a0d7c8717e4f
531 lines
11 KiB
C
531 lines
11 KiB
C
/* the Music Player Daemon (MPD)
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* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "player.h"
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#include "path.h"
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#include "decode.h"
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#include "command.h"
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#include "interface.h"
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#include "playlist.h"
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#include "ls.h"
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#include "listen.h"
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#include "log.h"
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#include "utils.h"
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#include "directory.h"
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#include "volume.h"
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#include "playerData.h"
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#include "permission.h"
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#include "sig_handlers.h"
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <sys/time.h>
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#include <sys/wait.h>
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#include <stdlib.h>
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#include <signal.h>
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#include <string.h>
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#include <errno.h>
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#include <fcntl.h>
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volatile int player_pid = 0;
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void clearPlayerPid(void)
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{
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player_pid = 0;
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}
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static void resetPlayerMetadata(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
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pc->metadataState = PLAYER_METADATA_STATE_WRITE;
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}
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}
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static void resetPlayer(void)
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{
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int pid;
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clearPlayerPid();
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getPlayerData()->playerControl.stop = 0;
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getPlayerData()->playerControl.play = 0;
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getPlayerData()->playerControl.pause = 0;
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getPlayerData()->playerControl.lockQueue = 0;
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getPlayerData()->playerControl.unlockQueue = 0;
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getPlayerData()->playerControl.state = PLAYER_STATE_STOP;
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getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED;
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getPlayerData()->playerControl.seek = 0;
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getPlayerData()->playerControl.metadataState =
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PLAYER_METADATA_STATE_WRITE;
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pid = getPlayerData()->playerControl.decode_pid;
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if (pid > 0)
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kill(pid, SIGTERM);
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getPlayerData()->playerControl.decode_pid = 0;
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}
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void player_sigChldHandler(int pid, int status)
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{
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if (player_pid == pid)
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{
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DEBUG("SIGCHLD caused by player process\n");
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if (WIFSIGNALED(status) &&
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WTERMSIG(status) != SIGTERM &&
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WTERMSIG(status) != SIGINT)
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{
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ERROR("player process died from signal: %i\n",
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WTERMSIG(status));
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}
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resetPlayer();
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}
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else if (pid == getPlayerData()->playerControl.decode_pid &&
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player_pid <= 0)
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{
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if (WIFSIGNALED(status) && WTERMSIG(status) != SIGTERM)
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{
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ERROR("(caught by master parent) "
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"decode process died from a "
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"non-TERM signal: %i\n", WTERMSIG(status));
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}
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getPlayerData()->playerControl.decode_pid = 0;
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}
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}
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int playerInit(void)
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{
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blockSignals();
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player_pid = fork();
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if (player_pid==0)
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{
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clock_t start = clock();
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PlayerControl *pc = &(getPlayerData()->playerControl);
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unblockSignals();
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setSigHandlersForDecoder();
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closeAllListenSockets();
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freeAllInterfaces();
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finishPlaylist();
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closeMp3Directory();
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finishPermissions();
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finishCommands();
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finishVolume();
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DEBUG("took %f to init player\n",
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(float)(clock()-start)/CLOCKS_PER_SEC);
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while (1) {
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if (pc->play)
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decode();
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else if (pc->stop)
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pc->stop = 0;
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else if (pc->seek)
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pc->seek = 0;
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else if (pc->pause)
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pc->pause = 0;
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else if (pc->closeAudio) {
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closeAudioDevice();
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pc->closeAudio = 0;
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kill(getppid(), SIGUSR1);
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} else if (pc->lockQueue) {
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pc->queueLockState = PLAYER_QUEUE_LOCKED;
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pc->lockQueue = 0;
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} else if (pc->unlockQueue) {
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pc->queueLockState = PLAYER_QUEUE_UNLOCKED;
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pc->unlockQueue = 0;
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} else if (pc->cycleLogFiles) {
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cycle_log_files();
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pc->cycleLogFiles = 0;
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} else
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my_usleep(10000);
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}
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exit(EXIT_SUCCESS);
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}
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else if (player_pid < 0)
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{
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unblockSignals();
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ERROR("player Problems fork()'ing\n");
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player_pid = 0;
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return -1;
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}
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unblockSignals();
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return 0;
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}
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int playerPlay(int fd, Song * song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (playerStop(fd) < 0)
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return -1;
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if (song->tag)
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pc->fileTime = song->tag->time;
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else
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pc->fileTime = 0;
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copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
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pathcpy_trunc(pc->utf8url, getSongUrl(song));
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pc->play = 1;
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if (player_pid == 0 && playerInit() < 0) {
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pc->play = 0;
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return -1;
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}
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resetPlayerMetadata();
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while (player_pid > 0 && pc->play)
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my_usleep(1000);
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return 0;
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}
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int playerStop(int fd)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->stop = 1;
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while (player_pid > 0 && pc->stop)
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my_usleep(1000);
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}
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pc->queueState = PLAYER_QUEUE_BLANK;
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playerQueueUnlock();
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return 0;
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}
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void playerKill(void)
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{
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int pid;
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/*PlayerControl * pc = &(getPlayerData()->playerControl);
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playerStop(stderr);
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playerCloseAudio(stderr);
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if(player_pid>0 && pc->closeAudio) sleep(1); */
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pid = player_pid;
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if (pid > 0)
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kill(pid, SIGTERM);
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}
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int playerPause(int fd)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) {
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pc->pause = 1;
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while (player_pid > 0 && pc->pause)
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my_usleep(1000);
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}
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return 0;
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}
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int playerSetPause(int fd, int pause)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid <= 0)
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return 0;
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switch (pc->state) {
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case PLAYER_STATE_PLAY:
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if (pause)
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playerPause(fd);
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break;
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case PLAYER_STATE_PAUSE:
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if (!pause)
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playerPause(fd);
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break;
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}
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return 0;
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}
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int getPlayerElapsedTime(void)
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{
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return (int)(getPlayerData()->playerControl.elapsedTime + 0.5);
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}
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unsigned long getPlayerBitRate(void)
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{
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return getPlayerData()->playerControl.bitRate;
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}
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int getPlayerTotalTime(void)
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{
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return (int)(getPlayerData()->playerControl.totalTime + 0.5);
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}
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int getPlayerState(void)
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{
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return getPlayerData()->playerControl.state;
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}
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void clearPlayerError(void)
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{
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getPlayerData()->playerControl.error = 0;
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}
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int getPlayerError(void)
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{
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return getPlayerData()->playerControl.error;
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}
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char *getPlayerErrorStr(void)
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{
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static char *error;
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int errorlen = MAXPATHLEN + 1024;
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PlayerControl *pc = &(getPlayerData()->playerControl);
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error = xrealloc(error, errorlen);
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error[0] = '\0';
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switch (pc->error) {
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case PLAYER_ERROR_FILENOTFOUND:
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snprintf(error, errorlen,
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"file \"%s\" does not exist or is inaccessible",
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pc->erroredUrl);
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break;
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case PLAYER_ERROR_FILE:
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snprintf(error, errorlen, "problems decoding \"%s\"",
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pc->erroredUrl);
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break;
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case PLAYER_ERROR_AUDIO:
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snprintf(error, errorlen, "problems opening audio device");
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break;
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case PLAYER_ERROR_SYSTEM:
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snprintf(error, errorlen, "system error occured");
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break;
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case PLAYER_ERROR_UNKTYPE:
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snprintf(error, errorlen, "file type of \"%s\" is unknown",
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pc->erroredUrl);
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default:
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break;
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}
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errorlen = strlen(error);
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error = xrealloc(error, errorlen + 1);
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if (errorlen)
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return error;
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return NULL;
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}
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void playerCloseAudio(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0) {
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if (playerStop(STDERR_FILENO) < 0)
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return;
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pc->closeAudio = 1;
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}
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}
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int queueSong(Song * song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->queueState == PLAYER_QUEUE_BLANK) {
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pathcpy_trunc(pc->utf8url, getSongUrl(song));
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if (song->tag)
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pc->fileTime = song->tag->time;
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else
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pc->fileTime = 0;
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copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
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pc->queueState = PLAYER_QUEUE_FULL;
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return 0;
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}
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return -1;
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}
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int getPlayerQueueState(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->queueState;
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}
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void setQueueState(int queueState)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->queueState = queueState;
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}
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void playerQueueLock(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
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pc->lockQueue = 1;
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while (player_pid > 0 && pc->lockQueue)
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my_usleep(1000);
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}
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}
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void playerQueueUnlock(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (player_pid > 0 && pc->queueLockState == PLAYER_QUEUE_LOCKED) {
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pc->unlockQueue = 1;
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while (player_pid > 0 && pc->unlockQueue)
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my_usleep(1000);
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}
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}
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int playerSeek(int fd, Song * song, float time)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->state == PLAYER_STATE_STOP) {
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commandError(fd, ACK_ERROR_PLAYER_SYNC,
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"player not currently playing");
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return -1;
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}
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if (strcmp(pc->utf8url, getSongUrl(song)) != 0) {
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if (song->tag)
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pc->fileTime = song->tag->time;
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else
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pc->fileTime = 0;
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copyMpdTagToMetadataChunk(song->tag, &(pc->fileMetadataChunk));
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pathcpy_trunc(pc->utf8url, getSongUrl(song));
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}
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if (pc->error == PLAYER_ERROR_NOERROR) {
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resetPlayerMetadata();
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pc->seekWhere = time;
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pc->seek = 1;
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while (player_pid > 0 && pc->seek)
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my_usleep(1000);
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}
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return 0;
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}
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float getPlayerCrossFade(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->crossFade;
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}
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void setPlayerCrossFade(float crossFadeInSeconds)
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{
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PlayerControl *pc;
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if (crossFadeInSeconds < 0)
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crossFadeInSeconds = 0;
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pc = &(getPlayerData()->playerControl);
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pc->crossFade = crossFadeInSeconds;
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}
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void setPlayerSoftwareVolume(int volume)
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{
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PlayerControl *pc;
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volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume);
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pc = &(getPlayerData()->playerControl);
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pc->softwareVolume = volume;
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}
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double getPlayerTotalPlayTime(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->totalPlayTime;
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}
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unsigned int getPlayerSampleRate(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->sampleRate;
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}
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int getPlayerBits(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->bits;
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}
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int getPlayerChannels(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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return pc->channels;
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}
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void playerCycleLogFiles(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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DecoderControl *dc = &(getPlayerData()->decoderControl);
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pc->cycleLogFiles = 1;
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dc->cycleLogFiles = 1;
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}
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/* this actually creates a dupe of the current metadata */
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Song *playerCurrentDecodeSong(void)
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{
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static Song *song;
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static MetadataChunk *prev;
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Song *ret = NULL;
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->metadataState == PLAYER_METADATA_STATE_READ) {
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DEBUG("playerCurrentDecodeSong: caught new metadata!\n");
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if (prev)
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free(prev);
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prev = xmalloc(sizeof(MetadataChunk));
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memcpy(prev, &(pc->metadataChunk), sizeof(MetadataChunk));
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if (song)
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freeJustSong(song);
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song = newNullSong();
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song->url = xstrdup(pc->currentUrl);
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song->tag = metadataChunkToMpdTagDup(prev);
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ret = song;
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resetPlayerMetadata();
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}
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return ret;
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}
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