ce49d99c2f
Since we switched from autotools to Meson in commit
94592c1406
, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
320 lines
6.5 KiB
C++
320 lines
6.5 KiB
C++
/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "Control.hxx"
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#include "Outputs.hxx"
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#include "Idle.hxx"
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#include "song/DetachedSong.hxx"
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#include <algorithm>
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#include <assert.h>
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PlayerControl::PlayerControl(PlayerListener &_listener,
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PlayerOutputs &_outputs,
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unsigned _buffer_chunks,
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AudioFormat _configured_audio_format,
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const ReplayGainConfig &_replay_gain_config) noexcept
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:listener(_listener), outputs(_outputs),
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buffer_chunks(_buffer_chunks),
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configured_audio_format(_configured_audio_format),
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thread(BIND_THIS_METHOD(RunThread)),
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replay_gain_config(_replay_gain_config)
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{
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}
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PlayerControl::~PlayerControl() noexcept
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{
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assert(!occupied);
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}
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bool
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PlayerControl::WaitOutputConsumed(unsigned threshold) noexcept
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{
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bool result = outputs.CheckPipe() < threshold;
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if (!result && command == PlayerCommand::NONE) {
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Wait();
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result = outputs.CheckPipe() < threshold;
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}
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return result;
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}
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void
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PlayerControl::Play(std::unique_ptr<DetachedSong> song)
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{
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if (!thread.IsDefined())
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thread.Start();
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assert(song != nullptr);
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const std::lock_guard<Mutex> protect(mutex);
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SeekLocked(std::move(song), SongTime::zero());
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if (state == PlayerState::PAUSE)
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/* if the player was paused previously, we need to
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unpause it */
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PauseLocked();
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}
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void
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PlayerControl::LockCancel() noexcept
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{
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assert(thread.IsDefined());
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LockSynchronousCommand(PlayerCommand::CANCEL);
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assert(next_song == nullptr);
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}
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void
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PlayerControl::LockStop() noexcept
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{
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if (!thread.IsDefined())
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return;
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LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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}
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void
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PlayerControl::LockUpdateAudio() noexcept
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{
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if (!thread.IsDefined())
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return;
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LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
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}
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void
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PlayerControl::Kill() noexcept
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{
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if (!thread.IsDefined())
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return;
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LockSynchronousCommand(PlayerCommand::EXIT);
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thread.Join();
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idle_add(IDLE_PLAYER);
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}
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void
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PlayerControl::PauseLocked() noexcept
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{
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if (state != PlayerState::STOP) {
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SynchronousCommand(PlayerCommand::PAUSE);
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idle_add(IDLE_PLAYER);
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}
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}
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void
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PlayerControl::LockPause() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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PauseLocked();
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}
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void
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PlayerControl::LockSetPause(bool pause_flag) noexcept
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{
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if (!thread.IsDefined())
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return;
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const std::lock_guard<Mutex> protect(mutex);
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switch (state) {
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case PlayerState::STOP:
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break;
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case PlayerState::PLAY:
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if (pause_flag)
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PauseLocked();
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break;
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case PlayerState::PAUSE:
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if (!pause_flag)
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PauseLocked();
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break;
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}
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}
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void
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PlayerControl::LockSetBorderPause(bool _border_pause) noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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border_pause = _border_pause;
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}
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PlayerStatus
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PlayerControl::LockGetStatus() noexcept
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{
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PlayerStatus status;
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const std::lock_guard<Mutex> protect(mutex);
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if (!occupied && thread.IsDefined())
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SynchronousCommand(PlayerCommand::REFRESH);
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status.state = state;
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if (state != PlayerState::STOP) {
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status.bit_rate = bit_rate;
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status.audio_format = audio_format;
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status.total_time = total_time;
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status.elapsed_time = elapsed_time;
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}
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return status;
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}
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void
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PlayerControl::SetError(PlayerError type, std::exception_ptr &&_error) noexcept
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{
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assert(type != PlayerError::NONE);
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assert(_error);
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error_type = type;
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error = std::move(_error);
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}
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void
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PlayerControl::LockClearError() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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ClearError();
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}
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void
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PlayerControl::LockSetTaggedSong(const DetachedSong &song) noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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tagged_song.reset();
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tagged_song = std::make_unique<DetachedSong>(song);
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}
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void
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PlayerControl::ClearTaggedSong() noexcept
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{
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tagged_song.reset();
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}
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std::unique_ptr<DetachedSong>
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PlayerControl::ReadTaggedSong() noexcept
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{
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return std::exchange(tagged_song, nullptr);
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}
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std::unique_ptr<DetachedSong>
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PlayerControl::LockReadTaggedSong() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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return ReadTaggedSong();
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}
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void
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PlayerControl::LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept
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{
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assert(thread.IsDefined());
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assert(song != nullptr);
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const std::lock_guard<Mutex> protect(mutex);
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EnqueueSongLocked(std::move(song));
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}
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void
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PlayerControl::EnqueueSongLocked(std::unique_ptr<DetachedSong> song) noexcept
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{
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assert(song != nullptr);
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assert(next_song == nullptr);
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next_song = std::move(song);
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seek_time = SongTime::zero();
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SynchronousCommand(PlayerCommand::QUEUE);
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}
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void
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PlayerControl::SeekLocked(std::unique_ptr<DetachedSong> song, SongTime t)
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{
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assert(song != nullptr);
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/* to issue the SEEK command below, we need to clear the
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"next_song" attribute with the CANCEL command */
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/* optimization TODO: if the decoder happens to decode that
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song already, don't cancel that */
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if (next_song != nullptr)
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SynchronousCommand(PlayerCommand::CANCEL);
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assert(next_song == nullptr);
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ClearError();
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next_song = std::move(song);
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seek_time = t;
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SynchronousCommand(PlayerCommand::SEEK);
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assert(next_song == nullptr);
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/* the SEEK command is asynchronous; until completion, the
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"seeking" flag is set */
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while (seeking)
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ClientWait();
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if (error_type != PlayerError::NONE) {
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assert(error);
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std::rethrow_exception(error);
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}
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assert(!error);
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}
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void
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PlayerControl::LockSeek(std::unique_ptr<DetachedSong> song, SongTime t)
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{
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if (!thread.IsDefined())
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thread.Start();
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assert(song != nullptr);
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const std::lock_guard<Mutex> protect(mutex);
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SeekLocked(std::move(song), t);
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}
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void
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PlayerControl::SetCrossFade(FloatDuration duration) noexcept
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{
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cross_fade.duration = std::max(duration, FloatDuration::zero());
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idle_add(IDLE_OPTIONS);
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}
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void
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PlayerControl::SetMixRampDb(float _mixramp_db) noexcept
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{
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cross_fade.mixramp_db = _mixramp_db;
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idle_add(IDLE_OPTIONS);
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}
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void
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PlayerControl::SetMixRampDelay(FloatDuration _mixramp_delay) noexcept
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{
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cross_fade.mixramp_delay = _mixramp_delay;
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idle_add(IDLE_OPTIONS);
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}
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