74617389c8
Pass audio_output objects around instead of void pointers. This will give some more control to the plugin, and prepares for non-blocking audio outputs.
61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
/*
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* Copyright (C) 2003-2011 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "output_internal.h"
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#include "output_plugin.h"
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#include "mixer_control.h"
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#include "filter_plugin.h"
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#include <assert.h>
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void
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ao_base_finish(struct audio_output *ao)
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{
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assert(!ao->open);
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assert(ao->fail_timer == NULL);
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assert(ao->thread == NULL);
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if (ao->mixer != NULL)
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mixer_free(ao->mixer);
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g_cond_free(ao->cond);
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g_mutex_free(ao->mutex);
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if (ao->replay_gain_filter != NULL)
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filter_free(ao->replay_gain_filter);
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if (ao->other_replay_gain_filter != NULL)
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filter_free(ao->other_replay_gain_filter);
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filter_free(ao->filter);
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pcm_buffer_deinit(&ao->cross_fade_buffer);
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}
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void
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audio_output_free(struct audio_output *ao)
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{
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assert(!ao->open);
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assert(ao->fail_timer == NULL);
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assert(ao->thread == NULL);
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ao_plugin_finish(ao);
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}
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