mpd/src/DecoderControl.cxx
Max Kellermann 0be5a6ab2b DecoderControl: reduce the number of PlayerThread wakeups
Wake up the PlayerThread only if it is really waiting for the decoder.
This greatly reduces the number of system calls in the DecoderThread.
2013-11-06 23:51:17 +01:00

146 lines
3.1 KiB
C++

/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "DecoderControl.hxx"
#include "MusicPipe.hxx"
#include "Song.hxx"
#include <glib.h>
#include <assert.h>
DecoderControl::DecoderControl(Mutex &_mutex, Cond &_client_cond)
:mutex(_mutex), client_cond(_client_cond),
state(DecoderState::STOP),
command(DecoderCommand::NONE),
client_is_waiting(false),
song(nullptr),
replay_gain_db(0), replay_gain_prev_db(0) {}
DecoderControl::~DecoderControl()
{
ClearError();
if (song != nullptr)
song->Free();
}
void
DecoderControl::WaitForDecoder()
{
assert(!client_is_waiting);
client_is_waiting = true;
client_cond.wait(mutex);
assert(client_is_waiting);
client_is_waiting = false;
}
bool
DecoderControl::IsCurrentSong(const Song &_song) const
{
switch (state) {
case DecoderState::STOP:
case DecoderState::ERROR:
return false;
case DecoderState::START:
case DecoderState::DECODE:
return SongEquals(*song, _song);
}
assert(false);
gcc_unreachable();
}
void
DecoderControl::Start(Song *_song,
unsigned _start_ms, unsigned _end_ms,
MusicBuffer &_buffer, MusicPipe &_pipe)
{
assert(_song != nullptr);
assert(_pipe.IsEmpty());
if (song != nullptr)
song->Free();
song = _song;
start_ms = _start_ms;
end_ms = _end_ms;
buffer = &_buffer;
pipe = &_pipe;
LockSynchronousCommand(DecoderCommand::START);
}
void
DecoderControl::Stop()
{
Lock();
if (command != DecoderCommand::NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
SynchronousCommandLocked(DecoderCommand::STOP);
if (state != DecoderState::STOP && state != DecoderState::ERROR)
SynchronousCommandLocked(DecoderCommand::STOP);
Unlock();
}
bool
DecoderControl::Seek(double where)
{
assert(state != DecoderState::START);
assert(where >= 0.0);
if (state == DecoderState::STOP ||
state == DecoderState::ERROR || !seekable)
return false;
seek_where = where;
seek_error = false;
LockSynchronousCommand(DecoderCommand::SEEK);
return !seek_error;
}
void
DecoderControl::Quit()
{
assert(thread.IsDefined());
quit = true;
LockAsynchronousCommand(DecoderCommand::STOP);
thread.Join();
}
void
DecoderControl::CycleMixRamp()
{
previous_mix_ramp = std::move(mix_ramp);
mix_ramp.Clear();
}