mpd/src/signal_check.c
Eric Wong cb8f1af3bd Cleanup #includes of standard system headers and put them in one place
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.

Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.

os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD.  Headers for optional
features will be left to individual source files.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-03 07:29:49 +00:00

59 lines
1.6 KiB
C

/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* (c)2004 by mackstann
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "signal_check.h"
#include "os_compat.h"
static volatile sig_atomic_t __caught_signals[NSIG];
static void __signal_handler(int sig)
{
__caught_signals[sig] = 1;
}
static void __set_signal_handler(int sig, void (*handler) (int))
{
struct sigaction act;
act.sa_flags = 0;
sigemptyset(&act.sa_mask);
act.sa_handler = handler;
while (sigaction(sig, &act, NULL) && errno == EINTR) ;
}
void signal_handle(int sig)
{
__set_signal_handler(sig, __signal_handler);
}
void signal_unhandle(int sig)
{
signal_clear(sig);
__set_signal_handler(sig, SIG_DFL);
}
int signal_is_pending(int sig)
{
return __caught_signals[sig];
}
void signal_clear(int sig)
{
__caught_signals[sig] = 0;
}