mpd/src/state_file.c
Eric Wong cb8f1af3bd Cleanup #includes of standard system headers and put them in one place
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.

Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.

os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD.  Headers for optional
features will be left to individual source files.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-03 07:29:49 +00:00

106 lines
2.6 KiB
C

/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../config.h"
#include "state_file.h"
#include "conf.h"
#include "gcc.h"
#include "log.h"
#include "audio.h"
#include "playlist.h"
#include "utils.h"
#include "volume.h"
#include "os_compat.h"
static struct _sf_cb {
void (*reader)(FILE *);
void (*writer)(FILE *);
} sf_callbacks [] = {
{ read_sw_volume_state, save_sw_volume_state },
{ readAudioDevicesState, saveAudioDevicesState },
{ readPlaylistState, savePlaylistState },
};
static const char *sfpath;
static void get_state_file_path(void)
{
ConfigParam *param;
if (sfpath)
return;
param = parseConfigFilePath(CONF_STATE_FILE, 0);
if (param)
sfpath = (const char *)param->value;
}
void write_state_file(void)
{
int i;
FILE *fp;
if (!sfpath)
return;
while (!(fp = fopen(sfpath, "w")) && errno == EINTR);
if (mpd_unlikely(!fp)) {
ERROR("problems opening state file \"%s\" for writing: %s\n",
sfpath, strerror(errno));
return;
}
for (i = 0; i < ARRAY_SIZE(sf_callbacks); i++)
sf_callbacks[i].writer(fp);
while(fclose(fp) && errno == EINTR) /* nothing */;
}
void read_state_file(void)
{
struct stat st;
int i;
FILE *fp;
get_state_file_path();
if (!sfpath)
return;
if (stat(sfpath, &st) < 0) {
DEBUG("failed to stat state file: %s\n", sfpath);
return;
}
if (!S_ISREG(st.st_mode))
FATAL("state file \"%s\" is not a regular file\n", sfpath);
while (!(fp = fopen(sfpath, "r")) && errno == EINTR);
if (mpd_unlikely(!fp)) {
FATAL("problems opening state file \"%s\" for reading: %s\n",
sfpath, strerror(errno));
}
for (i = 0; i < ARRAY_SIZE(sf_callbacks); i++) {
sf_callbacks[i].reader(fp);
rewind(fp);
}
while(fclose(fp) && errno == EINTR) /* nothing */;
}
void mpd_noreturn state_file_fatal(void)
{
FATAL("error parsing state file \"%s\"\n", sfpath);
}