96b974bc45
Our use of the "volatile" keyword was wrong from the start, and now that we have proper locking, we can safely remove all of them.
257 lines
5.1 KiB
C
257 lines
5.1 KiB
C
/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_PLAYER_H
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#define MPD_PLAYER_H
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#include "notify.h"
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#include "audio_format.h"
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#include <stdint.h>
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struct decoder_control;
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enum player_state {
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PLAYER_STATE_STOP = 0,
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PLAYER_STATE_PAUSE,
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PLAYER_STATE_PLAY
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};
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enum player_command {
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PLAYER_COMMAND_NONE = 0,
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PLAYER_COMMAND_EXIT,
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PLAYER_COMMAND_STOP,
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PLAYER_COMMAND_PAUSE,
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PLAYER_COMMAND_SEEK,
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PLAYER_COMMAND_CLOSE_AUDIO,
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/**
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* At least one audio_output.enabled flag has been modified;
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* commit those changes to the output threads.
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*/
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PLAYER_COMMAND_UPDATE_AUDIO,
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/** player_control.next_song has been updated */
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PLAYER_COMMAND_QUEUE,
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/**
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* cancel pre-decoding player_control.next_song; if the player
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* has already started playing this song, it will completely
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* stop
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*/
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PLAYER_COMMAND_CANCEL,
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/**
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* Refresh status information in the #player_control struct,
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* e.g. elapsed_time.
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*/
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PLAYER_COMMAND_REFRESH,
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};
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enum player_error {
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PLAYER_ERROR_NOERROR = 0,
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PLAYER_ERROR_FILE,
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PLAYER_ERROR_AUDIO,
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PLAYER_ERROR_SYSTEM,
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PLAYER_ERROR_UNKTYPE,
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PLAYER_ERROR_FILENOTFOUND,
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};
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struct player_status {
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enum player_state state;
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uint16_t bit_rate;
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struct audio_format audio_format;
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float total_time;
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float elapsed_time;
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};
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struct player_control {
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unsigned buffer_chunks;
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unsigned int buffered_before_play;
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/** the handle of the player thread, or NULL if the player
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thread isn't running */
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GThread *thread;
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/**
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* This lock protects #command, #state, #error.
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*/
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GMutex *mutex;
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/**
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* Trigger this object after you have modified #command.
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*/
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GCond *cond;
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enum player_command command;
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enum player_state state;
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enum player_error error;
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uint16_t bit_rate;
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struct audio_format audio_format;
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float total_time;
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float elapsed_time;
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struct song *next_song;
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const struct song *errored_song;
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double seek_where;
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float cross_fade_seconds;
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double total_play_time;
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};
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extern struct player_control pc;
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void pc_init(unsigned buffer_chunks, unsigned buffered_before_play);
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void pc_deinit(void);
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/**
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* Locks the #player_control object.
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*/
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static inline void
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player_lock(void)
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{
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g_mutex_lock(pc.mutex);
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}
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/**
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* Unlocks the #player_control object.
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*/
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static inline void
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player_unlock(void)
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{
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g_mutex_unlock(pc.mutex);
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}
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/**
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* Waits for a signal on the #player_control object. This function is
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* only valid in the player thread. The object must be locked prior
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* to calling this function.
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*/
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static inline void
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player_wait(void)
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{
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g_cond_wait(pc.cond, pc.mutex);
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}
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/**
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* Waits for a signal on the #player_control object. This function is
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* only valid in the player thread. The #decoder_control object must
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* be locked prior to calling this function.
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*
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* Note the small difference to the player_wait() function!
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*/
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void
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player_wait_decoder(struct decoder_control *dc);
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/**
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* Signals the #player_control object. The object should be locked
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* prior to calling this function.
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*/
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static inline void
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player_signal(void)
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{
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g_cond_signal(pc.cond);
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}
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/**
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* Signals the #player_control object. The object is temporarily
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* locked by this function.
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*/
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static inline void
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player_lock_signal(void)
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{
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player_lock();
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player_signal();
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player_unlock();
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}
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/**
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* Call this function when the specified song pointer is about to be
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* invalidated. This makes sure that player_control.errored_song does
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* not point to an invalid pointer.
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*/
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void
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pc_song_deleted(const struct song *song);
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void
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pc_play(struct song *song);
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/**
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* see PLAYER_COMMAND_CANCEL
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*/
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void pc_cancel(void);
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void
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pc_set_pause(bool pause_flag);
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void
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pc_pause(void);
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void
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pc_kill(void);
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void
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pc_get_status(struct player_status *status);
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enum player_state
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pc_get_state(void);
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void
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pc_clear_error(void);
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/**
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* Returns the human-readable message describing the last error during
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* playback, NULL if no error occurred. The caller has to free the
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* returned string.
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*/
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char *
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pc_get_error_message(void);
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enum player_error
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pc_get_error(void);
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void
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pc_stop(void);
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void
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pc_update_audio(void);
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void
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pc_enqueue_song(struct song *song);
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/**
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* Makes the player thread seek the specified song to a position.
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*
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* @return true on success, false on failure (e.g. if MPD isn't
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* playing currently)
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*/
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bool
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pc_seek(struct song *song, float seek_time);
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void
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pc_set_cross_fade(float cross_fade_seconds);
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float
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pc_get_cross_fade(void);
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double
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pc_get_total_play_time(void);
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#endif
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