752dfb3d95
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
/*
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* Copyright (C) 2003-2010 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_INTERNAL_H
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#define MPD_DECODER_INTERNAL_H
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#include "decoder_command.h"
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#include "pcm_convert.h"
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#include "replay_gain_info.h"
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struct input_stream;
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struct decoder {
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struct decoder_control *dc;
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struct pcm_convert_state conv_state;
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/**
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* The time stamp of the next data chunk, in seconds.
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*/
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double timestamp;
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bool seeking;
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/**
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* The tag from the song object. This is only used for local
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* files, because we expect the stream server to send us a new
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* tag each time we play it.
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*/
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struct tag *song_tag;
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/** the last tag received from the stream */
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struct tag *stream_tag;
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/** the last tag received from the decoder plugin */
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struct tag *decoder_tag;
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/** the chunk currently being written to */
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struct music_chunk *chunk;
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struct replay_gain_info replay_gain_info;
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/**
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* A positive serial number for checking if replay gain info
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* has changed since the last check.
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*/
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unsigned replay_gain_serial;
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};
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/**
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* Returns the current chunk the decoder writes to, or allocates a new
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* chunk if there is none.
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*
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* @return the chunk, or NULL if we have received a decoder command
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*/
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struct music_chunk *
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decoder_get_chunk(struct decoder *decoder, struct input_stream *is);
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/**
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* Flushes the current chunk.
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*/
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void
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decoder_flush_chunk(struct decoder *decoder);
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#endif
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