77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
/*
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* Copyright (C) 2003-2010 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_CLIENT_H
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#define MPD_CLIENT_H
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#include <glib.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdarg.h>
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struct client;
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struct sockaddr;
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void client_manager_init(void);
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void client_manager_deinit(void);
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void client_new(int fd, const struct sockaddr *sa, size_t sa_length, int uid);
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bool client_is_expired(const struct client *client);
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/**
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* returns the uid of the client process, or a negative value if the
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* uid is unknown
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*/
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int client_get_uid(const struct client *client);
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unsigned client_get_permission(const struct client *client);
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void client_set_permission(struct client *client, unsigned permission);
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/**
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* Write a C string to the client.
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*/
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void client_puts(struct client *client, const char *s);
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/**
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* Write a printf-like formatted string to the client.
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*/
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void client_vprintf(struct client *client, const char *fmt, va_list args);
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/**
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* Write a printf-like formatted string to the client.
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*/
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G_GNUC_PRINTF(2, 3) void client_printf(struct client *client, const char *fmt, ...);
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/**
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* Adds the specified idle flags to all clients and immediately sends
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* notifications to all waiting clients.
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*/
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void client_manager_idle_add(unsigned flags);
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/**
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* Checks whether the client has pending idle flags. If yes, they are
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* sent immediately and "true" is returned". If no, it puts the
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* client into waiting mode and returns false.
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*/
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bool client_idle_wait(struct client *client, unsigned flags);
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#endif
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