d35747a40c
git-svn-id: https://svn.musicpd.org/mpd/trunk@1 09075e82-0dd4-0310-85a5-a0d7c8717e4f
127 lines
2.7 KiB
C
127 lines
2.7 KiB
C
/* the Music Player Daemon (MPD)
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* (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
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* This project's homepage is: http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <stdio.h>
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#include <sys/param.h>
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#define PLAYER_STATE_STOP 0
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#define PLAYER_STATE_PAUSE 1
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#define PLAYER_STATE_PLAY 2
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#define PLAYER_ERROR_NOERROR 0
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#define PLAYER_ERROR_FILE 1
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#define PLAYER_ERROR_AUDIO 2
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#define PLAYER_ERROR_SYSTEM 3
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#define PLAYER_ERROR_UNKTYPE 4
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#define PLAYER_ERROR_FILENOTFOUND 5
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/* 0->1->2->3->5 regular playback
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* ->4->0 don't play queued song
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*/
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#define PLAYER_QUEUE_BLANK 0
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#define PLAYER_QUEUE_FULL 1
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#define PLAYER_QUEUE_DECODE 2
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#define PLAYER_QUEUE_PLAY 3
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#define PLAYER_QUEUE_STOP 4
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#define PLAYER_QUEUE_EMPTY 5
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#define PLAYER_QUEUE_UNLOCKED 0
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#define PLAYER_QUEUE_LOCKED 1
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typedef struct _PlayerControl {
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int decodeType;
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int stop;
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int play;
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int pause;
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int state;
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int closeAudio;
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int error;
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unsigned long bitRate;
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float beginTime;
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float totalTime;
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float elapsedTime;
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char file[MAXPATHLEN+1];
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char erroredFile[MAXPATHLEN+1];
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int queueState;
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int queueLockState;
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int lockQueue;
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int unlockQueue;
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int seek;
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double seekWhere;
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float crossFade;
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int softwareVolume;
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double totalPlayTime;
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} PlayerControl;
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void player_sigHandler(int signal);
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int playerPlay(FILE * fp, char * utf8file);
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int playerPause(FILE * fp);
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int playerStop(FILE * fp);
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void playerCloseAudio();
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void playerKill();
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void playerProcessMessages();
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int getPlayerTotalTime();
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int getPlayerElapsedTime();
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unsigned long getPlayerBitRate();
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int getPlayerState();
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void clearPlayerError();
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char * getPlayerErrorStr();
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int getPlayerError();
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int playerInit();
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int queueSong(char * utf8file);
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int getPlayerQueueState();
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void setQueueState(int queueState);
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void playerQueueLock();
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void playerQueueUnlock();
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int playerSeek(FILE * fp, char * file, float time);
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void setPlayerCrossFade(float crossFadeInSeconds);
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float getPlayerCrossFade();
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int getPlayerSoftwareVolume();
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void setPlayerSoftwareVolume(int volume);
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double getPlayerTotalPlayTime();
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#endif
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