/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_EVENT_LOOP_HXX #define MPD_EVENT_LOOP_HXX #include "check.h" #include "thread/Id.hxx" #include "Compiler.h" #include "PollGroup.hxx" #include "thread/Mutex.hxx" #include "WakeFD.hxx" #include "SocketMonitor.hxx" #include #include class TimeoutMonitor; class IdleMonitor; class DeferredMonitor; class SocketMonitor; #include /** * An event loop that polls for events on file/socket descriptors. * * This class is not thread-safe, all methods must be called from the * thread that runs it, except where explicitly documented as * thread-safe. * * @see SocketMonitor, MultiSocketMonitor, TimeoutMonitor, IdleMonitor */ class EventLoop final : SocketMonitor { struct TimerRecord { /** * Projected monotonic_clock_ms() value when this * timer is due. */ const unsigned due_ms; TimeoutMonitor &timer; constexpr TimerRecord(TimeoutMonitor &_timer, unsigned _due_ms) :due_ms(_due_ms), timer(_timer) {} bool operator<(const TimerRecord &other) const { return due_ms < other.due_ms; } bool IsDue(unsigned _now_ms) const { return _now_ms >= due_ms; } }; WakeFD wake_fd; std::multiset timers; std::list idle; Mutex mutex; std::list deferred; unsigned now_ms; bool quit; /** * True when the object has been modified and another check is * necessary before going to sleep via PollGroup::ReadEvents(). */ bool again; PollGroup poll_group; PollResult poll_result; /** * A reference to the thread that is currently inside Run(). */ ThreadId thread; public: struct Default {}; EventLoop(Default dummy=Default()); ~EventLoop(); /** * A caching wrapper for MonotonicClockMS(). */ unsigned GetTimeMS() const { assert(IsInside()); return now_ms; } /** * Stop execution of this #EventLoop at the next chance. This * method is thread-safe and non-blocking: after returning, it * is not guaranteed that the EventLoop has really stopped. */ void Break(); bool AddFD(int _fd, unsigned flags, SocketMonitor &m) { assert(thread.IsNull() || thread.IsInside()); return poll_group.Add(_fd, flags, &m); } bool ModifyFD(int _fd, unsigned flags, SocketMonitor &m) { assert(IsInside()); return poll_group.Modify(_fd, flags, &m); } /** * Remove the given #SocketMonitor after the file descriptor * has been closed. This is like RemoveFD(), but does not * attempt to use #EPOLL_CTL_DEL. */ bool Abandon(int fd, SocketMonitor &m); bool RemoveFD(int fd, SocketMonitor &m); void AddIdle(IdleMonitor &i); void RemoveIdle(IdleMonitor &i); void AddTimer(TimeoutMonitor &t, unsigned ms); void CancelTimer(TimeoutMonitor &t); /** * Schedule a call to DeferredMonitor::RunDeferred(). * * This method is thread-safe. */ void AddDeferred(DeferredMonitor &d); /** * Cancel a pending call to DeferredMonitor::RunDeferred(). * However after returning, the call may still be running. * * This method is thread-safe. */ void RemoveDeferred(DeferredMonitor &d); /** * The main function of this class. It will loop until * Break() gets called. Can be called only once. */ void Run(); private: /** * Invoke all pending DeferredMonitors. * * Caller must lock the mutex. */ void HandleDeferred(); virtual bool OnSocketReady(unsigned flags) override; public: /** * Are we currently running inside this EventLoop's thread? */ gcc_pure bool IsInside() const { assert(!thread.IsNull()); return thread.IsInside(); } #ifndef NDEBUG gcc_pure bool IsInsideOrNull() const { return thread.IsNull() || thread.IsInside(); } #endif }; #endif /* MAIN_NOTIFY_H */