/* * Copyright 2003-2022 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "PlayerCommands.hxx" #include "Request.hxx" #include "queue/Playlist.hxx" #include "PlaylistPrint.hxx" #include "ConsumeMode.hxx" #include "SingleMode.hxx" #include "client/Client.hxx" #include "client/Response.hxx" #include "Partition.hxx" #include "Instance.hxx" #include "IdleFlags.hxx" #include "util/StringBuffer.hxx" #include "util/ScopeExit.hxx" #include "util/Exception.hxx" #include "util/Math.hxx" #ifdef ENABLE_DATABASE #include "db/update/Service.hxx" #endif #include #define COMMAND_STATUS_STATE "state" #define COMMAND_STATUS_REPEAT "repeat" #define COMMAND_STATUS_SINGLE "single" #define COMMAND_STATUS_CONSUME "consume" #define COMMAND_STATUS_RANDOM "random" #define COMMAND_STATUS_PLAYLIST "playlist" #define COMMAND_STATUS_PLAYLIST_LENGTH "playlistlength" #define COMMAND_STATUS_SONG "song" #define COMMAND_STATUS_SONGID "songid" #define COMMAND_STATUS_NEXTSONG "nextsong" #define COMMAND_STATUS_NEXTSONGID "nextsongid" #define COMMAND_STATUS_TIME "time" #define COMMAND_STATUS_BITRATE "bitrate" #define COMMAND_STATUS_ERROR "error" #define COMMAND_STATUS_CROSSFADE "xfade" #define COMMAND_STATUS_MIXRAMPDB "mixrampdb" #define COMMAND_STATUS_MIXRAMPDELAY "mixrampdelay" #define COMMAND_STATUS_AUDIO "audio" #define COMMAND_STATUS_UPDATING_DB "updating_db" CommandResult handle_play(Client &client, Request args, [[maybe_unused]] Response &r) { int song = args.ParseOptional(0, -1); client.GetPartition().PlayPosition(song); return CommandResult::OK; } CommandResult handle_playid(Client &client, Request args, [[maybe_unused]] Response &r) { int id = args.ParseOptional(0, -1); client.GetPartition().PlayId(id); return CommandResult::OK; } CommandResult handle_stop(Client &client, [[maybe_unused]] Request args, [[maybe_unused]] Response &r) { client.GetPartition().Stop(); return CommandResult::OK; } CommandResult handle_currentsong(Client &client, [[maybe_unused]] Request args, Response &r) { playlist_print_current(r, client.GetPlaylist()); return CommandResult::OK; } CommandResult handle_pause(Client &client, Request args, [[maybe_unused]] Response &r) { auto &pc = client.GetPlayerControl(); if (!args.empty()) { bool pause_flag = args.ParseBool(0); pc.LockSetPause(pause_flag); } else pc.LockPause(); return CommandResult::OK; } CommandResult handle_status(Client &client, [[maybe_unused]] Request args, Response &r) { auto &partition = client.GetPartition(); auto &pc = partition.pc; const char *state = nullptr; int song; const auto player_status = pc.LockGetStatus(); switch (player_status.state) { case PlayerState::STOP: state = "stop"; break; case PlayerState::PAUSE: state = "pause"; break; case PlayerState::PLAY: state = "play"; break; } const auto &playlist = partition.playlist; const auto volume = partition.mixer_memento.GetVolume(partition.outputs); if (volume >= 0) r.Fmt(FMT_STRING("volume: {}\n"), volume); r.Fmt(FMT_STRING(COMMAND_STATUS_REPEAT ": {}\n" COMMAND_STATUS_RANDOM ": {}\n" COMMAND_STATUS_SINGLE ": {}\n" COMMAND_STATUS_CONSUME ": {}\n" "partition: {}\n" COMMAND_STATUS_PLAYLIST ": {}\n" COMMAND_STATUS_PLAYLIST_LENGTH ": {}\n" COMMAND_STATUS_MIXRAMPDB ": {}\n" COMMAND_STATUS_STATE ": {}\n"), (unsigned)playlist.GetRepeat(), (unsigned)playlist.GetRandom(), SingleToString(playlist.GetSingle()), ConsumeToString(playlist.GetConsume()), partition.name.c_str(), playlist.GetVersion(), playlist.GetLength(), pc.GetMixRampDb(), state); if (pc.GetCrossFade() > FloatDuration::zero()) r.Fmt(FMT_STRING(COMMAND_STATUS_CROSSFADE ": {}\n"), lround(pc.GetCrossFade().count())); if (pc.GetMixRampDelay() > FloatDuration::zero()) r.Fmt(FMT_STRING(COMMAND_STATUS_MIXRAMPDELAY ": {}\n"), pc.GetMixRampDelay().count()); song = playlist.GetCurrentPosition(); if (song >= 0) { r.Fmt(FMT_STRING(COMMAND_STATUS_SONG ": {}\n" COMMAND_STATUS_SONGID ": {}\n"), song, playlist.PositionToId(song)); } if (player_status.state != PlayerState::STOP) { r.Fmt(FMT_STRING(COMMAND_STATUS_TIME ": {}:{}\n" "elapsed: {:1.3f}\n" COMMAND_STATUS_BITRATE ": {}\n"), player_status.elapsed_time.RoundS(), player_status.total_time.IsNegative() ? 0U : unsigned(player_status.total_time.RoundS()), player_status.elapsed_time.ToDoubleS(), player_status.bit_rate); if (!player_status.total_time.IsNegative()) r.Fmt(FMT_STRING("duration: {:1.3f}\n"), player_status.total_time.ToDoubleS()); if (player_status.audio_format.IsDefined()) r.Fmt(FMT_STRING(COMMAND_STATUS_AUDIO ": {}\n"), ToString(player_status.audio_format)); } #ifdef ENABLE_DATABASE const UpdateService *update_service = partition.instance.update; unsigned updateJobId = update_service != nullptr ? update_service->GetId() : 0; if (updateJobId != 0) { r.Fmt(FMT_STRING(COMMAND_STATUS_UPDATING_DB ": {}\n"), updateJobId); } #endif try { pc.LockCheckRethrowError(); } catch (...) { r.Fmt(FMT_STRING(COMMAND_STATUS_ERROR ": {}\n"), GetFullMessage(std::current_exception())); } song = playlist.GetNextPosition(); if (song >= 0) r.Fmt(FMT_STRING(COMMAND_STATUS_NEXTSONG ": {}\n" COMMAND_STATUS_NEXTSONGID ": {}\n"), song, playlist.PositionToId(song)); return CommandResult::OK; } CommandResult handle_next(Client &client, [[maybe_unused]] Request args, [[maybe_unused]] Response &r) { playlist &playlist = client.GetPlaylist(); /* single mode is not considered when this is user who * wants to change song. */ const SingleMode single = playlist.queue.single; playlist.queue.single = SingleMode::OFF; AtScopeExit(&playlist, single) { playlist.queue.single = single; }; client.GetPartition().PlayNext(); return CommandResult::OK; } CommandResult handle_previous(Client &client, [[maybe_unused]] Request args, [[maybe_unused]] Response &r) { client.GetPartition().PlayPrevious(); return CommandResult::OK; } CommandResult handle_repeat(Client &client, Request args, [[maybe_unused]] Response &r) { bool status = args.ParseBool(0); client.GetPartition().SetRepeat(status); return CommandResult::OK; } CommandResult handle_single(Client &client, Request args, [[maybe_unused]] Response &r) { auto new_mode = SingleFromString(args.front()); client.GetPartition().SetSingle(new_mode); return CommandResult::OK; } CommandResult handle_consume(Client &client, Request args, [[maybe_unused]] Response &r) { auto new_mode = ConsumeFromString(args.front()); client.GetPartition().SetConsume(new_mode); return CommandResult::OK; } CommandResult handle_random(Client &client, Request args, [[maybe_unused]] Response &r) { bool status = args.ParseBool(0); auto &partition = client.GetPartition(); partition.SetRandom(status); partition.UpdateEffectiveReplayGainMode(); return CommandResult::OK; } CommandResult handle_clearerror(Client &client, [[maybe_unused]] Request args, [[maybe_unused]] Response &r) { client.GetPlayerControl().LockClearError(); return CommandResult::OK; } CommandResult handle_seek(Client &client, Request args, [[maybe_unused]] Response &r) { unsigned song = args.ParseUnsigned(0); SongTime seek_time = args.ParseSongTime(1); client.GetPartition().SeekSongPosition(song, seek_time); return CommandResult::OK; } CommandResult handle_seekid(Client &client, Request args, [[maybe_unused]] Response &r) { unsigned id = args.ParseUnsigned(0); SongTime seek_time = args.ParseSongTime(1); client.GetPartition().SeekSongId(id, seek_time); return CommandResult::OK; } CommandResult handle_seekcur(Client &client, Request args, [[maybe_unused]] Response &r) { const char *p = args.front(); bool relative = *p == '+' || *p == '-'; SignedSongTime seek_time = ParseCommandArgSignedSongTime(p); client.GetPartition().SeekCurrent(seek_time, relative); return CommandResult::OK; } CommandResult handle_crossfade(Client &client, Request args, [[maybe_unused]] Response &r) { FloatDuration duration{args.ParseUnsigned(0)}; client.GetPlayerControl().SetCrossFade(duration); return CommandResult::OK; } CommandResult handle_mixrampdb(Client &client, Request args, [[maybe_unused]] Response &r) { float db = args.ParseFloat(0); client.GetPlayerControl().SetMixRampDb(db); return CommandResult::OK; } CommandResult handle_mixrampdelay(Client &client, Request args, [[maybe_unused]] Response &r) { FloatDuration delay_secs{args.ParseFloat(0)}; client.GetPlayerControl().SetMixRampDelay(delay_secs); return CommandResult::OK; } CommandResult handle_replay_gain_mode(Client &client, Request args, Response &) { auto new_mode = FromString(args.front()); auto &partition = client.GetPartition(); partition.SetReplayGainMode(new_mode); partition.EmitIdle(IDLE_OPTIONS); return CommandResult::OK; } CommandResult handle_replay_gain_status(Client &client, [[maybe_unused]] Request args, Response &r) { r.Fmt(FMT_STRING("replay_gain_mode: {}\n"), ToString(client.GetPartition().replay_gain_mode)); return CommandResult::OK; }