/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_OUTPUT_PLUGIN_HXX #define MPD_OUTPUT_PLUGIN_HXX #include "Compiler.h" #include #include struct ConfigBlock; struct AudioFormat; struct Tag; struct AudioOutput; struct MixerPlugin; /** * A plugin which controls an audio output device. */ struct AudioOutputPlugin { /** * the plugin's name */ const char *name; /** * Test if this plugin can provide a default output, in case * none has been configured. This method is optional. */ bool (*test_default_device)(); /** * Configure and initialize the device, but do not open it * yet. * * Throws #std::runtime_error on error. * * @param param the configuration section, or nullptr if there is * no configuration */ AudioOutput *(*init)(const ConfigBlock &block); /** * Free resources allocated by this device. */ void (*finish)(AudioOutput *data); /** * Enable the device. This may allocate resources, preparing * for the device to be opened. * * Throws #std::runtime_error on error. */ void (*enable)(AudioOutput *data); /** * Disables the device. It is closed before this method is * called. */ void (*disable)(AudioOutput *data); /** * Really open the device. * * Throws #std::runtime_error on error. * * @param audio_format the audio format in which data is going * to be delivered; may be modified by the plugin */ void (*open)(AudioOutput *data, AudioFormat &audio_format); /** * Close the device. */ void (*close)(AudioOutput *data); /** * Returns a positive number if the output thread shall further * delay the next call to play() or pause(), which will happen * until this function returns 0. This should be implemented * instead of doing a sleep inside the plugin, because this * allows MPD to listen to commands meanwhile. * * @return the duration to wait */ std::chrono::steady_clock::duration (*delay)(AudioOutput *data); /** * Display metadata for the next chunk. Optional method, * because not all devices can display metadata. */ void (*send_tag)(AudioOutput *data, const Tag &tag); /** * Play a chunk of audio data. * * Throws #std::runtime_error on error. * * @return the number of bytes played */ size_t (*play)(AudioOutput *data, const void *chunk, size_t size); /** * Wait until the device has finished playing. */ void (*drain)(AudioOutput *data); /** * Try to cancel data which may still be in the device's * buffers. */ void (*cancel)(AudioOutput *data); /** * Pause the device. If supported, it may perform a special * action, which keeps the device open, but does not play * anything. Output plugins like "shout" might want to play * silence during pause, so their clients won't be * disconnected. Plugins which do not support pausing will * simply be closed, and have to be reopened when unpaused. * * @return false on error (output will be closed by caller), * true for continue to pause */ bool (*pause)(AudioOutput *data); /** * The mixer plugin associated with this output plugin. This * may be nullptr if no mixer plugin is implemented. When * created, this mixer plugin gets the same #ConfigParam as * this audio output device. */ const MixerPlugin *mixer_plugin; }; static inline bool ao_plugin_test_default_device(const AudioOutputPlugin *plugin) { return plugin->test_default_device != nullptr ? plugin->test_default_device() : false; } gcc_malloc AudioOutput * ao_plugin_init(const AudioOutputPlugin &plugin, const ConfigBlock &block); void ao_plugin_finish(AudioOutput *ao); void ao_plugin_enable(AudioOutput &ao); void ao_plugin_disable(AudioOutput &ao); void ao_plugin_open(AudioOutput &ao, AudioFormat &audio_format); void ao_plugin_close(AudioOutput &ao); gcc_pure std::chrono::steady_clock::duration ao_plugin_delay(AudioOutput &ao); void ao_plugin_send_tag(AudioOutput &ao, const Tag &tag); size_t ao_plugin_play(AudioOutput &ao, const void *chunk, size_t size); void ao_plugin_drain(AudioOutput &ao); void ao_plugin_cancel(AudioOutput &ao); bool ao_plugin_pause(AudioOutput &ao); #endif