// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project /* * Saving and loading the audio output states to/from the state file. * */ #include "State.hxx" #include "MultipleOutputs.hxx" #include "Domain.hxx" #include "Log.hxx" #include "io/BufferedOutputStream.hxx" #include "util/StringCompare.hxx" #include #include #define AUDIO_DEVICE_STATE "audio_device_state:" unsigned audio_output_state_version; void audio_output_state_save(BufferedOutputStream &os, const MultipleOutputs &outputs) { for (unsigned i = 0, n = outputs.Size(); i != n; ++i) { const auto &ao = outputs.Get(i); const std::scoped_lock lock(ao.mutex); os.Fmt(FMT_STRING(AUDIO_DEVICE_STATE "{}:{}\n"), (unsigned)ao.IsEnabled(), ao.GetName()); } } bool audio_output_state_read(const char *line, MultipleOutputs &outputs) { long value; char *endptr; const char *name; line = StringAfterPrefix(line, AUDIO_DEVICE_STATE); if (line == nullptr) return false; value = strtol(line, &endptr, 10); if (*endptr != ':' || (value != 0 && value != 1)) return false; if (value != 0) /* state is "enabled": no-op */ return true; name = endptr + 1; auto *ao = outputs.FindByName(name); if (ao == nullptr) { FmtDebug(output_domain, "Ignoring device state for '{}'", name); return true; } ao->LockSetEnabled(false); return true; } unsigned audio_output_state_get_version() { return audio_output_state_version; }