// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #include "config.h" #include "PlaylistSave.hxx" #include "PlaylistFile.hxx" #include "PlaylistError.hxx" #include "queue/Playlist.hxx" #include "song/DetachedSong.hxx" #include "Mapper.hxx" #include "Idle.hxx" #include "fs/AllocatedPath.hxx" #include "fs/Traits.hxx" #include "fs/FileSystem.hxx" #include "io/FileOutputStream.hxx" #include "io/BufferedOutputStream.hxx" #include "util/UriExtract.hxx" #include static void playlist_print_path(BufferedOutputStream &os, const Path path) { #ifdef _UNICODE /* on Windows, playlists always contain UTF-8, because its "narrow" charset (i.e. CP_ACP) is incapable of storing all Unicode paths */ try { os.Fmt(FMT_STRING("{}\n"), path.ToUTF8Throw()); } catch (...) { } #else os.Fmt(FMT_STRING("{}\n"), path.c_str()); #endif } void playlist_print_song(BufferedOutputStream &os, const DetachedSong &song) { const char *uri_utf8 = playlist_saveAbsolutePaths ? song.GetRealURI() : song.GetURI(); try { const auto uri_fs = AllocatedPath::FromUTF8Throw(uri_utf8); playlist_print_path(os, uri_fs); } catch (...) { } } void playlist_print_uri(BufferedOutputStream &os, const char *uri) { try { auto path = #ifdef ENABLE_DATABASE playlist_saveAbsolutePaths && !uri_has_scheme(uri) && !PathTraitsUTF8::IsAbsolute(uri) ? map_uri_fs(uri) : #endif AllocatedPath::FromUTF8Throw(uri); if (!path.IsNull()) playlist_print_path(os, path); } catch (...) { } } void spl_save_queue(const char *name_utf8, PlaylistSaveMode save_mode, const Queue &queue) { const auto path_fs = spl_map_to_fs(name_utf8); assert(!path_fs.IsNull()); if (save_mode == PlaylistSaveMode::CREATE) { if (FileExists(path_fs)) { throw PlaylistError(PlaylistResult::LIST_EXISTS, "Playlist already exists"); } } else if (!FileExists(path_fs)) { throw PlaylistError(PlaylistResult::NO_SUCH_LIST, "No such playlist"); } FileOutputStream fos(path_fs, save_mode == PlaylistSaveMode::APPEND ? FileOutputStream::Mode::APPEND_EXISTING : FileOutputStream::Mode::CREATE); BufferedOutputStream bos(fos); for (unsigned i = 0; i < queue.GetLength(); i++) playlist_print_song(bos, queue.Get(i)); bos.Flush(); fos.Commit(); idle_add(IDLE_STORED_PLAYLIST); } void spl_save_playlist(const char *name_utf8, PlaylistSaveMode save_mode, const playlist &playlist) { spl_save_queue(name_utf8, save_mode, playlist.queue); }