// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #include "Dsd32.hxx" /** * Construct a 32 bit integer from four bytes. */ static constexpr uint32_t Construct32(std::byte a, std::byte b, std::byte c, std::byte d) noexcept { /* "a" is the oldest byte, which must be in the most significant byte */ return uint32_t(d) | (uint32_t(c) << 8) | (uint32_t(b) << 16) | (uint32_t(a) << 24); } static constexpr uint32_t Dsd8To32Sample(const std::byte *src, unsigned channels) noexcept { return Construct32(src[0], src[channels], src[2 * channels], src[3 * channels]); } static void Dsd8To32(uint32_t *dest, const std::byte *src, size_t out_frames, unsigned channels) noexcept { for (size_t i = 0; i < out_frames; ++i) { for (size_t c = 0; c < channels; ++c) *dest++ = Dsd8To32Sample(src++, channels); src += 3 * channels; } } void Dsd32Converter::Open(unsigned _channels) noexcept { channels = _channels; rest_buffer.Open(channels); } std::span Dsd32Converter::Convert(std::span src) noexcept { return rest_buffer.Process(buffer, src, channels, [this](auto && arg1, auto && arg2, auto && arg3) { return Dsd8To32(arg1, arg2, arg3, channels); }); }