// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project /* * Maps directory and song objects to file system paths. */ #ifndef MPD_MAPPER_HXX #define MPD_MAPPER_HXX #include "config.h" #include #define PLAYLIST_FILE_SUFFIX ".m3u" class Path; class AllocatedPath; void mapper_init(AllocatedPath &&playlist_dir); #ifdef ENABLE_DATABASE /** * Determines the absolute file system path of a relative URI. This * is basically done by converting the URI to the file system charset * and prepending the music directory. */ [[gnu::pure]] AllocatedPath map_uri_fs(const char *uri) noexcept; /** * Maps a file system path (relative to the music directory or * absolute) to a relative path in UTF-8 encoding. * * @param path_fs a path in file system encoding * @return the relative path in UTF-8, or an empty string if mapping * failed */ [[gnu::pure]] std::string map_fs_to_utf8(Path path_fs) noexcept; #endif /** * Returns the playlist directory. */ [[gnu::const]] const AllocatedPath & map_spl_path() noexcept; /** * Maps a playlist name (without the ".m3u" suffix) to a file system * path. * * @return the path in file system encoding, or nullptr if mapping failed */ [[gnu::pure]] AllocatedPath map_spl_utf8_to_fs(const char *name) noexcept; #endif