/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "ServerSocket.hxx" #include "net/StaticSocketAddress.hxx" #include "net/AllocatedSocketAddress.hxx" #include "net/SocketAddress.hxx" #include "net/SocketUtil.hxx" #include "net/SocketError.hxx" #include "net/UniqueSocketDescriptor.hxx" #include "net/Resolver.hxx" #include "net/ToString.hxx" #include "event/SocketMonitor.hxx" #include "system/fd_util.h" #include "fs/AllocatedPath.hxx" #include "fs/FileSystem.hxx" #include "util/RuntimeError.hxx" #include "util/Domain.hxx" #include "util/ScopeExit.hxx" #include "Log.hxx" #include #include #include #include #include #include #ifdef WIN32 #include #include #else #include #include #include #endif class OneServerSocket final : private SocketMonitor { ServerSocket &parent; const unsigned serial; #ifdef HAVE_UN AllocatedPath path; #endif const AllocatedSocketAddress address; public: template OneServerSocket(EventLoop &_loop, ServerSocket &_parent, unsigned _serial, A &&_address) :SocketMonitor(_loop), parent(_parent), serial(_serial), #ifdef HAVE_UN path(AllocatedPath::Null()), #endif address(std::forward(_address)) { } OneServerSocket(const OneServerSocket &other) = delete; OneServerSocket &operator=(const OneServerSocket &other) = delete; ~OneServerSocket() { if (IsDefined()) Close(); } unsigned GetSerial() const { return serial; } #ifdef HAVE_UN void SetPath(AllocatedPath &&_path) { assert(path.IsNull()); path = std::move(_path); } #endif void Open(); using SocketMonitor::IsDefined; using SocketMonitor::Close; gcc_pure std::string ToString() const noexcept { return ::ToString(address); } void SetFD(SocketDescriptor _fd) noexcept { SocketMonitor::Open(_fd); SocketMonitor::ScheduleRead(); } void Accept() noexcept; private: virtual bool OnSocketReady(unsigned flags) override; }; static constexpr Domain server_socket_domain("server_socket"); static int get_remote_uid(int fd) { #ifdef HAVE_STRUCT_UCRED struct ucred cred; socklen_t len = sizeof (cred); if (getsockopt(fd, SOL_SOCKET, SO_PEERCRED, &cred, &len) < 0) return -1; return cred.uid; #else #ifdef HAVE_GETPEEREID uid_t euid; gid_t egid; if (getpeereid(fd, &euid, &egid) == 0) return euid; #else (void)fd; #endif return -1; #endif } inline void OneServerSocket::Accept() noexcept { StaticSocketAddress peer_address; UniqueSocketDescriptor peer_fd(Get().AcceptNonBlock(peer_address)); if (!peer_fd.IsDefined()) { const SocketErrorMessage msg; FormatError(server_socket_domain, "accept() failed: %s", (const char *)msg); return; } if (!peer_fd.SetKeepAlive()) { const SocketErrorMessage msg; FormatError(server_socket_domain, "Could not set TCP keepalive option: %s", (const char *)msg); } parent.OnAccept(std::move(peer_fd), peer_address, get_remote_uid(peer_fd.Get())); } bool OneServerSocket::OnSocketReady(gcc_unused unsigned flags) { Accept(); return true; } inline void OneServerSocket::Open() { assert(!IsDefined()); auto _fd = socket_bind_listen(address.GetFamily(), SOCK_STREAM, 0, address, 5); #ifdef HAVE_UN /* allow everybody to connect */ if (!path.IsNull()) chmod(path.c_str(), 0666); #endif /* register in the EventLoop */ SetFD(_fd.Release()); } ServerSocket::ServerSocket(EventLoop &_loop) :loop(_loop), next_serial(1) {} /* this is just here to allow the OneServerSocket forward declaration */ ServerSocket::~ServerSocket() {} void ServerSocket::Open() { OneServerSocket *good = nullptr, *bad = nullptr; std::exception_ptr last_error; for (auto &i : sockets) { assert(i.GetSerial() > 0); assert(good == nullptr || i.GetSerial() >= good->GetSerial()); if (bad != nullptr && i.GetSerial() != bad->GetSerial()) { Close(); std::rethrow_exception(last_error); } try { i.Open(); } catch (const std::runtime_error &e) { if (good != nullptr && good->GetSerial() == i.GetSerial()) { const auto address_string = i.ToString(); const auto good_string = good->ToString(); FormatError(e, "bind to '%s' failed " "(continuing anyway, because " "binding to '%s' succeeded)", address_string.c_str(), good_string.c_str()); } else if (bad == nullptr) { bad = &i; const auto address_string = i.ToString(); try { std::throw_with_nested(FormatRuntimeError("Failed to bind to '%s'", address_string.c_str())); } catch (...) { last_error = std::current_exception(); } } continue; } /* mark this socket as "good", and clear previous errors */ good = &i; if (bad != nullptr) { bad = nullptr; last_error = nullptr; } } if (bad != nullptr) { Close(); std::rethrow_exception(last_error); } } void ServerSocket::Close() { for (auto &i : sockets) if (i.IsDefined()) i.Close(); } OneServerSocket & ServerSocket::AddAddress(SocketAddress address) { sockets.emplace_back(loop, *this, next_serial, address); return sockets.back(); } OneServerSocket & ServerSocket::AddAddress(AllocatedSocketAddress &&address) { sockets.emplace_back(loop, *this, next_serial, std::move(address)); return sockets.back(); } void ServerSocket::AddFD(int _fd) { assert(_fd >= 0); SocketDescriptor fd(_fd); StaticSocketAddress address = fd.GetLocalAddress(); if (!address.IsDefined()) throw MakeSocketError("Failed to get socket address"); OneServerSocket &s = AddAddress(address); s.SetFD(fd); } #ifdef HAVE_TCP inline void ServerSocket::AddPortIPv4(unsigned port) { struct sockaddr_in sin; memset(&sin, 0, sizeof(sin)); sin.sin_port = htons(port); sin.sin_family = AF_INET; sin.sin_addr.s_addr = INADDR_ANY; AddAddress({(const sockaddr *)&sin, sizeof(sin)}); } #ifdef HAVE_IPV6 inline void ServerSocket::AddPortIPv6(unsigned port) { struct sockaddr_in6 sin; memset(&sin, 0, sizeof(sin)); sin.sin6_port = htons(port); sin.sin6_family = AF_INET6; AddAddress({(const sockaddr *)&sin, sizeof(sin)}); } /** * Is IPv6 supported by the kernel? */ gcc_pure static bool SupportsIPv6() noexcept { int fd = socket(AF_INET6, SOCK_STREAM, 0); if (fd < 0) return false; close(fd); return true; } #endif /* HAVE_IPV6 */ #endif /* HAVE_TCP */ void ServerSocket::AddPort(unsigned port) { #ifdef HAVE_TCP if (port == 0 || port > 0xffff) throw std::runtime_error("Invalid TCP port"); #ifdef HAVE_IPV6 if (SupportsIPv6()) AddPortIPv6(port); #endif AddPortIPv4(port); ++next_serial; #else /* HAVE_TCP */ (void)port; throw std::runtime_error("TCP support is disabled"); #endif /* HAVE_TCP */ } void ServerSocket::AddHost(const char *hostname, unsigned port) { #ifdef HAVE_TCP struct addrinfo *ai = resolve_host_port(hostname, port, AI_PASSIVE, SOCK_STREAM); AtScopeExit(ai) { freeaddrinfo(ai); }; for (const struct addrinfo *i = ai; i != nullptr; i = i->ai_next) AddAddress(SocketAddress(i->ai_addr, i->ai_addrlen)); ++next_serial; #else /* HAVE_TCP */ (void)hostname; (void)port; throw std::runtime_error("TCP support is disabled"); #endif /* HAVE_TCP */ } void ServerSocket::AddPath(AllocatedPath &&path) { #ifdef HAVE_UN unlink(path.c_str()); AllocatedSocketAddress address; address.SetLocal(path.c_str()); OneServerSocket &s = AddAddress(std::move(address)); s.SetPath(std::move(path)); #else /* !HAVE_UN */ (void)path; throw std::runtime_error("UNIX domain socket support is disabled"); #endif /* !HAVE_UN */ }