/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_DIRECTORY_HXX #define MPD_DIRECTORY_HXX #include "check.h" #include "util/list.h" #include "Compiler.h" #include "DatabaseVisitor.hxx" #include "PlaylistVector.hxx" #include #define DEVICE_INARCHIVE (dev_t)(-1) #define DEVICE_CONTAINER (dev_t)(-2) #define directory_for_each_child(pos, directory) \ list_for_each_entry(pos, &directory->children, siblings) #define directory_for_each_child_safe(pos, n, directory) \ list_for_each_entry_safe(pos, n, &directory->children, siblings) #define directory_for_each_song(pos, directory) \ list_for_each_entry(pos, &directory->songs, siblings) #define directory_for_each_song_safe(pos, n, directory) \ list_for_each_entry_safe(pos, n, &directory->songs, siblings) struct Song; struct db_visitor; class SongFilter; class Error; struct Directory { /** * Pointers to the siblings of this directory within the * parent directory. It is unused (undefined) in the root * directory. * * This attribute is protected with the global #db_mutex. * Read access in the update thread does not need protection. */ struct list_head siblings; /** * A doubly linked list of child directories. * * This attribute is protected with the global #db_mutex. * Read access in the update thread does not need protection. */ struct list_head children; /** * A doubly linked list of songs within this directory. * * This attribute is protected with the global #db_mutex. * Read access in the update thread does not need protection. */ struct list_head songs; PlaylistVector playlists; Directory *parent; time_t mtime; ino_t inode; dev_t device; bool have_stat; /* not needed if ino_t == dev_t == 0 is impossible */ char path[sizeof(long)]; protected: Directory(const char *path); gcc_malloc gcc_nonnull_all static Directory *Allocate(const char *path); public: /** * Default constructor, needed for #detached_root. */ Directory(); ~Directory(); /** * Generic constructor for #Directory object. */ gcc_malloc static Directory *NewGeneric(const char *path_utf8, Directory *parent); /** * Create a new root #Directory object. */ gcc_malloc static Directory *NewRoot() { return NewGeneric("", nullptr); } /** * Free this #Directory object (and the whole object tree within it), * assuming it was already removed from the parent. */ void Free(); /** * Remove this #Directory object from its parent and free it. This * must not be called with the root Directory. * * Caller must lock the #db_mutex. */ void Delete(); /** * Create a new #Directory object as a child of the given one. * * Caller must lock the #db_mutex. * * @param name_utf8 the UTF-8 encoded name of the new sub directory */ gcc_malloc Directory *CreateChild(const char *name_utf8); /** * Caller must lock the #db_mutex. */ gcc_pure const Directory *FindChild(const char *name) const; gcc_pure Directory *FindChild(const char *name) { const Directory *cthis = this; return const_cast(cthis->FindChild(name)); } /** * Look up a sub directory, and create the object if it does not * exist. * * Caller must lock the #db_mutex. */ Directory *MakeChild(const char *name_utf8) { Directory *child = FindChild(name_utf8); if (child == nullptr) child = CreateChild(name_utf8); return child; } /** * Looks up a directory by its relative URI. * * @param uri the relative URI * @return the Directory, or nullptr if none was found */ gcc_pure Directory *LookupDirectory(const char *uri); gcc_pure bool IsEmpty() const { return list_empty(&children) && list_empty(&songs) && playlists.empty(); } gcc_pure const char *GetPath() const { return path; } /** * Returns the base name of the directory. */ gcc_pure const char *GetName() const; /** * Is this the root directory of the music database? */ gcc_pure bool IsRoot() const { return parent == nullptr; } /** * Look up a song in this directory by its name. * * Caller must lock the #db_mutex. */ gcc_pure const Song *FindSong(const char *name_utf8) const; gcc_pure Song *FindSong(const char *name_utf8) { const Directory *cthis = this; return const_cast(cthis->FindSong(name_utf8)); } /** * Looks up a song by its relative URI. * * Caller must lock the #db_mutex. * * @param uri the relative URI * @return the song, or nullptr if none was found */ gcc_pure Song *LookupSong(const char *uri); /** * Add a song object to this directory. Its "parent" attribute must * be set already. */ void AddSong(Song *song); /** * Remove a song object from this directory (which effectively * invalidates the song object, because the "parent" attribute becomes * stale), but does not free it. */ void RemoveSong(Song *song); /** * Caller must lock the #db_mutex. */ void PruneEmpty(); /** * Sort all directory entries recursively. * * Caller must lock the #db_mutex. */ void Sort(); /** * Caller must lock #db_mutex. */ bool Walk(bool recursive, const SongFilter *match, VisitDirectory visit_directory, VisitSong visit_song, VisitPlaylist visit_playlist, Error &error) const; }; static inline bool isRootDirectory(const char *name) { return name[0] == 0 || (name[0] == '/' && name[1] == 0); } #endif