// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #ifndef MPD_SERVER_SOCKET_HXX #define MPD_SERVER_SOCKET_HXX #include "config.h" #include #include class SocketAddress; class AllocatedSocketAddress; class UniqueSocketDescriptor; class EventLoop; class AllocatedPath; /** * A socket that accepts incoming stream connections (e.g. TCP). */ class ServerSocket { class OneServerSocket; EventLoop &loop; std::list sockets; #ifdef HAVE_TCP /** * A non-negative value sets the IPPROTO_IP/IP_TOS or * IPPROTO_IPV6/IPV6_TCLASS socket option. */ int dscp_class = -1; #endif unsigned next_serial = 1; public: ServerSocket(EventLoop &_loop) noexcept; ~ServerSocket() noexcept; EventLoop &GetEventLoop() const noexcept { return loop; } #ifdef HAVE_TCP void SetDscpClass(int _dscp_class) noexcept { assert(sockets.empty()); dscp_class = _dscp_class; } #endif private: template OneServerSocket &AddAddress(A &&address) noexcept; /** * Add a listener on a port on all IPv4 interfaces. * * @param port the TCP port */ void AddPortIPv4(unsigned port) noexcept; /** * Add a listener on a port on all IPv6 interfaces. * * @param port the TCP port */ void AddPortIPv6(unsigned port) noexcept; public: /** * Add a listener on a port on all interfaces. * * Throws #std::runtime_error on error. * * @param port the TCP port */ void AddPort(unsigned port); /** * Resolves a host name, and adds listeners on all addresses in the * result set. * * Throws #std::runtime_error on error. * * @param hostname the host name to be resolved * @param port the TCP port */ void AddHost(const char *hostname, unsigned port); /** * Add a listener on a local socket. * * Throws #std::runtime_error on error. * * @param path the absolute socket path */ void AddPath(AllocatedPath &&path); /** * Add a listener on an abstract local socket (Linux specific). * * Throws on error. * * @param name the abstract socket name, starting with a '@' * instead of a null byte */ void AddAbstract(const char *name); /** * Add a socket descriptor that is accepting connections. After this * has been called, don't call server_socket_open(), because the * socket is already open. * * Throws #std::runtime_error on error. */ void AddFD(UniqueSocketDescriptor fd); void AddFD(UniqueSocketDescriptor fd, AllocatedSocketAddress &&address) noexcept; bool IsEmpty() const noexcept { return sockets.empty(); } /** * Throws #std::runtime_error on error. */ void Open(); void Close() noexcept; protected: virtual void OnAccept(UniqueSocketDescriptor fd, SocketAddress address, int uid) noexcept = 0; }; #endif