/* * Copyright 2003-2016 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Internal.hxx" #include "Client.hxx" #include "OutputAPI.hxx" #include "Domain.hxx" #include "pcm/PcmMix.hxx" #include "notify.hxx" #include "filter/FilterInternal.hxx" #include "filter/plugins/ConvertFilterPlugin.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "mixer/MixerInternal.hxx" #include "mixer/plugins/SoftwareMixerPlugin.hxx" #include "MusicPipe.hxx" #include "MusicChunk.hxx" #include "thread/Util.hxx" #include "thread/Slack.hxx" #include "thread/Name.hxx" #include "util/ConstBuffer.hxx" #include "util/ScopeExit.hxx" #include "util/RuntimeError.hxx" #include "Log.hxx" #include "Compiler.h" #include #include #include void AudioOutput::CommandFinished() { assert(command != Command::NONE); command = Command::NONE; const ScopeUnlock unlock(mutex); audio_output_client_notify.Signal(); } inline bool AudioOutput::Enable() { if (really_enabled) return true; try { const ScopeUnlock unlock(mutex); ao_plugin_enable(this); } catch (const std::runtime_error &e) { FormatError(e, "Failed to enable \"%s\" [%s]", name, plugin.name); return false; } really_enabled = true; return true; } inline void AudioOutput::Disable() { if (open) Close(false); if (really_enabled) { really_enabled = false; const ScopeUnlock unlock(mutex); ao_plugin_disable(this); } } inline AudioFormat AudioOutput::OpenFilter(AudioFormat &format) { assert(format.IsValid()); const auto result = source.Open(format, *request.pipe, prepared_replay_gain_filter, prepared_other_replay_gain_filter, prepared_filter); if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin)) software_mixer_set_filter(*mixer, volume_filter.Get()); return result; } void AudioOutput::CloseFilter() { if (mixer != nullptr && mixer->IsPlugin(software_mixer_plugin)) software_mixer_set_filter(*mixer, nullptr); source.Close(); } inline void AudioOutput::Open() { assert(request.audio_format.IsValid()); fail_timer.Reset(); /* enable the device (just in case the last enable has failed) */ if (!Enable()) { /* still no luck */ fail_timer.Update(); return; } AudioFormat f; try { f = source.Open(request.audio_format, *request.pipe, prepared_replay_gain_filter, prepared_other_replay_gain_filter, prepared_filter) .WithMask(config_audio_format); } catch (const std::runtime_error &e) { FormatError(e, "Failed to open filter for \"%s\" [%s]", name, plugin.name); fail_timer.Update(); return; } if (open && f != filter_audio_format) { /* if the filter's output format changes, the output must be reopened as well */ CloseOutput(true); open = false; } filter_audio_format = f; if (!open) { if (OpenOutputAndConvert(filter_audio_format)) { open = true; } else { CloseFilter(); fail_timer.Update(); } } } bool AudioOutput::OpenOutputAndConvert(AudioFormat desired_audio_format) { out_audio_format = desired_audio_format; try { ao_plugin_open(this, out_audio_format); } catch (const std::runtime_error &e) { FormatError(e, "Failed to open \"%s\" [%s]", name, plugin.name); return false; } try { convert_filter_set(convert_filter.Get(), out_audio_format); } catch (const std::runtime_error &e) { FormatError(e, "Failed to convert for \"%s\" [%s]", name, plugin.name); ao_plugin_close(this); if (out_audio_format.format == SampleFormat::DSD) { /* if the audio output supports DSD, but not the given sample rate, it asks MPD to resample; resampling DSD however is not implemented; our last resort is to give up DSD and fall back to PCM */ FormatError(output_domain, "Retrying without DSD"); desired_audio_format.format = SampleFormat::FLOAT; return OpenOutputAndConvert(desired_audio_format); } return false; } struct audio_format_string af_string; FormatDebug(output_domain, "opened plugin=%s name=\"%s\" audio_format=%s", plugin.name, name, audio_format_to_string(out_audio_format, &af_string)); if (source.GetInputAudioFormat() != out_audio_format) FormatDebug(output_domain, "converting from %s", audio_format_to_string(source.GetInputAudioFormat(), &af_string)); return true; } void AudioOutput::Close(bool drain) { assert(open); open = false; const ScopeUnlock unlock(mutex); CloseOutput(drain); CloseFilter(); FormatDebug(output_domain, "closed plugin=%s name=\"%s\"", plugin.name, name); } inline void AudioOutput::CloseOutput(bool drain) { if (drain) ao_plugin_drain(this); else ao_plugin_cancel(this); ao_plugin_close(this); } /** * Wait until the output's delay reaches zero. * * @return true if playback should be continued, false if a command * was issued */ inline bool AudioOutput::WaitForDelay() { while (true) { unsigned delay = ao_plugin_delay(this); if (delay == 0) return true; (void)cond.timed_wait(mutex, delay); if (command != Command::NONE) return false; } } bool AudioOutput::FillSourceOrClose() try { return source.Fill(mutex); } catch (const std::runtime_error &e) { FormatError(e, "Failed to filter for output \"%s\" [%s]", name, plugin.name); Close(false); /* don't automatically reopen this device for 10 seconds */ fail_timer.Update(); return false; } inline bool AudioOutput::PlayChunk() { if (tags) { const auto *tag = source.ReadTag(); if (tag != nullptr) { const ScopeUnlock unlock(mutex); try { ao_plugin_send_tag(this, *tag); } catch (const std::runtime_error &e) { FormatError(e, "Failed to send tag to \"%s\" [%s]", name, plugin.name); } } } while (command == Command::NONE) { const auto data = source.PeekData(); if (data.IsEmpty()) break; if (!WaitForDelay()) break; size_t nbytes; try { const ScopeUnlock unlock(mutex); nbytes = ao_plugin_play(this, data.data, data.size); } catch (const std::runtime_error &e) { FormatError(e, "\"%s\" [%s] failed to play", name, plugin.name); nbytes = 0; } if (nbytes == 0) { Close(false); /* don't automatically reopen this device for 10 seconds */ assert(!fail_timer.IsDefined()); fail_timer.Update(); return false; } assert(nbytes % out_audio_format.GetFrameSize() == 0); source.ConsumeData(nbytes); } return true; } inline bool AudioOutput::Play() { if (!FillSourceOrClose()) /* no chunk available */ return false; assert(!in_playback_loop); in_playback_loop = true; AtScopeExit(this) { assert(in_playback_loop); in_playback_loop = false; }; unsigned n = 0; do { if (command != Command::NONE) return true; if (++n >= 64) { /* wake up the player every now and then to give it a chance to refill the pipe before it runs empty */ const ScopeUnlock unlock(mutex); client->ChunksConsumed(); n = 0; } if (!PlayChunk()) break; } while (FillSourceOrClose()); const ScopeUnlock unlock(mutex); client->ChunksConsumed(); return true; } inline void AudioOutput::Pause() { { const ScopeUnlock unlock(mutex); ao_plugin_cancel(this); } pause = true; CommandFinished(); do { if (!WaitForDelay()) break; bool success; try { const ScopeUnlock unlock(mutex); success = ao_plugin_pause(this); } catch (const std::runtime_error &e) { FormatError(e, "\"%s\" [%s] failed to pause", name, plugin.name); success = false; } if (!success) { Close(false); break; } } while (command == Command::NONE); pause = false; } inline void AudioOutput::Task() { FormatThreadName("output:%s", name); try { SetThreadRealtime(); } catch (const std::runtime_error &e) { LogError(e, "OutputThread could not get realtime scheduling, continuing anyway"); } SetThreadTimerSlackUS(100); const ScopeLock lock(mutex); while (1) { switch (command) { case Command::NONE: break; case Command::ENABLE: Enable(); CommandFinished(); break; case Command::DISABLE: Disable(); CommandFinished(); break; case Command::OPEN: Open(); CommandFinished(); break; case Command::CLOSE: assert(open); Close(false); CommandFinished(); break; case Command::PAUSE: if (!open) { /* the output has failed after audio_output_all_pause() has submitted the PAUSE command; bail out */ CommandFinished(); break; } Pause(); /* don't "break" here: this might cause Play() to be called when command==CLOSE ends the paused state - "continue" checks the new command first */ continue; case Command::DRAIN: if (open) { const ScopeUnlock unlock(mutex); ao_plugin_drain(this); } CommandFinished(); continue; case Command::CANCEL: source.Cancel(); if (open) { const ScopeUnlock unlock(mutex); ao_plugin_cancel(this); } CommandFinished(); continue; case Command::KILL: Disable(); source.Cancel(); CommandFinished(); return; } if (open && allow_play && Play()) /* don't wait for an event if there are more chunks in the pipe */ continue; if (command == Command::NONE) { woken_for_play = false; cond.wait(mutex); } } } void AudioOutput::Task(void *arg) { AudioOutput *ao = (AudioOutput *)arg; ao->Task(); } void AudioOutput::StartThread() { assert(command == Command::NONE); thread.Start(Task, this); }