/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Control.hxx" #include "Filtered.hxx" #include "Domain.hxx" #include "mixer/MixerControl.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "config/Block.hxx" #include "Log.hxx" #include #include /** after a failure, wait this duration before automatically reopening the device */ static constexpr PeriodClock::Duration REOPEN_AFTER = std::chrono::seconds(10); AudioOutputControl::AudioOutputControl(std::unique_ptr _output, AudioOutputClient &_client) noexcept :output(std::move(_output)), client(_client), thread(BIND_THIS_METHOD(Task)) { } AudioOutputControl::~AudioOutputControl() noexcept { if (thread.IsDefined()) thread.Join(); } void AudioOutputControl::Configure(const ConfigBlock &block) { tags = block.GetBlockValue("tags", true); always_on = block.GetBlockValue("always_on", false); enabled = block.GetBlockValue("enabled", true); } const char * AudioOutputControl::GetName() const noexcept { return output->GetName(); } const char * AudioOutputControl::GetPluginName() const noexcept { return output->GetPluginName(); } const char * AudioOutputControl::GetLogName() const noexcept { return output->GetLogName(); } Mixer * AudioOutputControl::GetMixer() const noexcept { return output->mixer; } const std::map AudioOutputControl::GetAttributes() const noexcept { return output->GetAttributes(); } void AudioOutputControl::SetAttribute(std::string &&name, std::string &&value) { output->SetAttribute(std::move(name), std::move(value)); } bool AudioOutputControl::LockSetEnabled(bool new_value) noexcept { const std::lock_guard protect(mutex); if (new_value == enabled) return false; enabled = new_value; return true; } bool AudioOutputControl::LockToggleEnabled() noexcept { const std::lock_guard protect(mutex); return enabled = !enabled; } void AudioOutputControl::WaitForCommand() noexcept { while (!IsCommandFinished()) client_cond.wait(mutex); } void AudioOutputControl::CommandAsync(Command cmd) noexcept { assert(IsCommandFinished()); command = cmd; wake_cond.signal(); } void AudioOutputControl::CommandWait(Command cmd) noexcept { CommandAsync(cmd); WaitForCommand(); } void AudioOutputControl::LockCommandWait(Command cmd) noexcept { const std::lock_guard protect(mutex); CommandWait(cmd); } void AudioOutputControl::EnableAsync() { if (!thread.IsDefined()) { if (!output->SupportsEnableDisable()) { /* don't bother to start the thread now if the device doesn't even have a enable() method; just assign the variable and we're done */ really_enabled = true; return; } StartThread(); } CommandAsync(Command::ENABLE); } void AudioOutputControl::DisableAsync() noexcept { if (!thread.IsDefined()) { if (!output->SupportsEnableDisable()) really_enabled = false; else /* if there's no thread yet, the device cannot be enabled */ assert(!really_enabled); return; } CommandAsync(Command::DISABLE); } void AudioOutputControl::EnableDisableAsync() { if (enabled == really_enabled) return; if (enabled) EnableAsync(); else DisableAsync(); } inline bool AudioOutputControl::Open(const AudioFormat audio_format, const MusicPipe &mp) noexcept { assert(allow_play); assert(audio_format.IsValid()); fail_timer.Reset(); if (open && audio_format == request.audio_format) { assert(request.pipe == &mp || (always_on && pause)); if (!pause) /* already open, already the right parameters - nothing needs to be done */ return true; } request.audio_format = audio_format; request.pipe = ∓ if (!thread.IsDefined()) { try { StartThread(); } catch (...) { LogError(std::current_exception()); return false; } } CommandWait(Command::OPEN); const bool open2 = open; if (open2 && output->mixer != nullptr) { const ScopeUnlock unlock(mutex); try { mixer_open(output->mixer); } catch (...) { FormatError(std::current_exception(), "Failed to open mixer for '%s'", GetName()); } } return open2; } void AudioOutputControl::CloseWait() noexcept { assert(allow_play); if (output->mixer != nullptr) mixer_auto_close(output->mixer); assert(!open || !fail_timer.IsDefined()); if (open) CommandWait(Command::CLOSE); else fail_timer.Reset(); } bool AudioOutputControl::LockUpdate(const AudioFormat audio_format, const MusicPipe &mp, bool force) noexcept { const std::lock_guard protect(mutex); if (enabled && really_enabled) { if (force || !fail_timer.IsDefined() || fail_timer.Check(REOPEN_AFTER * 1000)) { return Open(audio_format, mp); } } else if (IsOpen()) CloseWait(); return false; } bool AudioOutputControl::IsChunkConsumed(const MusicChunk &chunk) const noexcept { if (!open) return true; return source.IsChunkConsumed(chunk); } bool AudioOutputControl::LockIsChunkConsumed(const MusicChunk &chunk) const noexcept { const std::lock_guard protect(mutex); return IsChunkConsumed(chunk); } void AudioOutputControl::LockPlay() noexcept { const std::lock_guard protect(mutex); assert(allow_play); if (IsOpen() && !in_playback_loop && !woken_for_play) { woken_for_play = true; wake_cond.signal(); } } void AudioOutputControl::LockPauseAsync() noexcept { if (output->mixer != nullptr && !output->SupportsPause()) /* the device has no pause mode: close the mixer, unless its "global" flag is set (checked by mixer_auto_close()) */ mixer_auto_close(output->mixer); const std::lock_guard protect(mutex); assert(allow_play); if (IsOpen()) CommandAsync(Command::PAUSE); } void AudioOutputControl::LockDrainAsync() noexcept { const std::lock_guard protect(mutex); assert(allow_play); if (IsOpen()) CommandAsync(Command::DRAIN); } void AudioOutputControl::LockCancelAsync() noexcept { const std::lock_guard protect(mutex); if (IsOpen()) { allow_play = false; CommandAsync(Command::CANCEL); } } void AudioOutputControl::LockAllowPlay() noexcept { const std::lock_guard protect(mutex); allow_play = true; if (IsOpen()) wake_cond.signal(); } void AudioOutputControl::LockRelease() noexcept { if (always_on) LockPauseAsync(); else LockCloseWait(); } void AudioOutputControl::LockCloseWait() noexcept { assert(!open || !fail_timer.IsDefined()); const std::lock_guard protect(mutex); CloseWait(); } void AudioOutputControl::BeginDestroy() noexcept { if (thread.IsDefined()) { const std::lock_guard protect(mutex); CommandAsync(Command::KILL); } }