// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #include "config.h" #include "SocketUtil.hxx" #include "SocketAddress.hxx" #include "SocketError.hxx" #include "UniqueSocketDescriptor.hxx" #include UniqueSocketDescriptor socket_bind_listen(int domain, int type, int protocol, SocketAddress address, int backlog) { UniqueSocketDescriptor fd; if (!fd.CreateNonBlock(domain, type, protocol)) throw MakeSocketError("Failed to create socket"); #ifdef HAVE_UN if (domain == AF_LOCAL) { /* Prevent access until right permissions are set */ fchmod(fd.Get(), 0); } #endif if (!fd.SetReuseAddress()) throw MakeSocketError("setsockopt() failed"); if (!fd.Bind(address)) throw MakeSocketError("Failed to bind socket"); if (!fd.Listen(backlog)) throw MakeSocketError("Failed to listen on socket"); #if defined(HAVE_STRUCT_UCRED) && defined(SO_PASSCRED) fd.SetBoolOption(SOL_SOCKET, SO_PASSCRED, true); #endif return fd; }