/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Partition.hxx" #include "Instance.hxx" #include "song/DetachedSong.hxx" #include "mixer/Volume.hxx" #include "IdleFlags.hxx" #include "client/Listener.hxx" Partition::Partition(Instance &_instance, const char *_name, unsigned max_length, unsigned buffer_chunks, AudioFormat configured_audio_format, const ReplayGainConfig &replay_gain_config) :instance(_instance), name(_name), listener(new ClientListener(instance.event_loop, *this)), global_events(instance.event_loop, BIND_THIS_METHOD(OnGlobalEvent)), playlist(max_length, *this), outputs(*this), pc(*this, outputs, buffer_chunks, configured_audio_format, replay_gain_config) { UpdateEffectiveReplayGainMode(); } Partition::~Partition() noexcept = default; void Partition::EmitIdle(unsigned mask) { instance.EmitIdle(mask); } void Partition::UpdateEffectiveReplayGainMode() { auto mode = replay_gain_mode; if (mode == ReplayGainMode::AUTO) mode = playlist.queue.random ? ReplayGainMode::TRACK : ReplayGainMode::ALBUM; pc.LockSetReplayGainMode(mode); outputs.SetReplayGainMode(mode); } #ifdef ENABLE_DATABASE const Database * Partition::GetDatabase() const { return instance.GetDatabase(); } const Database & Partition::GetDatabaseOrThrow() const { return instance.GetDatabaseOrThrow(); } void Partition::DatabaseModified(const Database &db) { playlist.DatabaseModified(db); EmitIdle(IDLE_DATABASE); } #endif void Partition::TagModified() { auto song = pc.LockReadTaggedSong(); if (song) playlist.TagModified(std::move(*song)); } void Partition::TagModified(const char *uri, const Tag &tag) noexcept { playlist.TagModified(uri, tag); } void Partition::SyncWithPlayer() { playlist.SyncWithPlayer(pc); } void Partition::BorderPause() { playlist.BorderPause(pc); } void Partition::OnQueueModified() { EmitIdle(IDLE_PLAYLIST); } void Partition::OnQueueOptionsChanged() { EmitIdle(IDLE_OPTIONS); } void Partition::OnQueueSongStarted() { EmitIdle(IDLE_PLAYER); } void Partition::OnPlayerSync() noexcept { EmitGlobalEvent(SYNC_WITH_PLAYER); } void Partition::OnPlayerTagModified() noexcept { EmitGlobalEvent(TAG_MODIFIED); } void Partition::OnBorderPause() noexcept { EmitGlobalEvent(BORDER_PAUSE); } void Partition::OnMixerVolumeChanged(gcc_unused Mixer &mixer, gcc_unused int volume) { InvalidateHardwareVolume(); /* notify clients */ EmitIdle(IDLE_MIXER); } void Partition::OnGlobalEvent(unsigned mask) { if ((mask & SYNC_WITH_PLAYER) != 0) SyncWithPlayer(); if ((mask & TAG_MODIFIED) != 0) TagModified(); if ((mask & BORDER_PAUSE) != 0) BorderPause(); }