/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" /* must be first for large file support */ #include "Walk.hxx" #include "UpdateIO.hxx" #include "Editor.hxx" #include "UpdateDomain.hxx" #include "db/DatabaseLock.hxx" #include "db/PlaylistVector.hxx" #include "db/Uri.hxx" #include "db/plugins/simple/Directory.hxx" #include "db/plugins/simple/Song.hxx" #include "storage/StorageInterface.hxx" #include "playlist/PlaylistRegistry.hxx" #include "ExcludeList.hxx" #include "config/ConfigGlobal.hxx" #include "config/ConfigOption.hxx" #include "fs/AllocatedPath.hxx" #include "fs/Traits.hxx" #include "fs/FileSystem.hxx" #include "fs/Charset.hxx" #include "storage/FileInfo.hxx" #include "util/Alloc.hxx" #include "util/UriUtil.hxx" #include "util/Error.hxx" #include "Log.hxx" #include #include #include #include #include #include UpdateWalk::UpdateWalk(EventLoop &_loop, DatabaseListener &_listener, Storage &_storage) :storage(_storage), editor(_loop, _listener) { #ifndef WIN32 follow_inside_symlinks = config_get_bool(CONF_FOLLOW_INSIDE_SYMLINKS, DEFAULT_FOLLOW_INSIDE_SYMLINKS); follow_outside_symlinks = config_get_bool(CONF_FOLLOW_OUTSIDE_SYMLINKS, DEFAULT_FOLLOW_OUTSIDE_SYMLINKS); #endif } static void directory_set_stat(Directory &dir, const FileInfo &info) { dir.inode = info.inode; dir.device = info.device; dir.have_stat = true; } inline void UpdateWalk::RemoveExcludedFromDirectory(Directory &directory, const ExcludeList &exclude_list) { db_lock(); Directory *child, *n; directory_for_each_child_safe(child, n, directory) { const auto name_fs = AllocatedPath::FromUTF8(child->GetName()); if (name_fs.IsNull() || exclude_list.Check(name_fs)) { editor.DeleteDirectory(child); modified = true; } } Song *song, *ns; directory_for_each_song_safe(song, ns, directory) { assert(song->parent == &directory); const auto name_fs = AllocatedPath::FromUTF8(song->uri); if (name_fs.IsNull() || exclude_list.Check(name_fs)) { editor.DeleteSong(directory, song); modified = true; } } db_unlock(); } inline void UpdateWalk::PurgeDeletedFromDirectory(Directory &directory) { Directory *child, *n; directory_for_each_child_safe(child, n, directory) { if (DirectoryExists(storage, *child)) continue; editor.LockDeleteDirectory(child); modified = true; } Song *song, *ns; directory_for_each_song_safe(song, ns, directory) { if (!directory_child_is_regular(storage, directory, song->uri)) { editor.LockDeleteSong(directory, song); modified = true; } } for (auto i = directory.playlists.begin(), end = directory.playlists.end(); i != end;) { if (!directory_child_is_regular(storage, directory, i->name.c_str())) { db_lock(); i = directory.playlists.erase(i); db_unlock(); } else ++i; } } #ifndef WIN32 static bool update_directory_stat(Storage &storage, Directory &directory) { FileInfo info; if (!GetInfo(storage, directory.GetPath(), info)) return false; directory_set_stat(directory, info); return true; } #endif /** * Check the ancestors of the given #Directory and see if there's one * with the same device/inode number, building a loop. * * @return 1 if a loop was found, 0 if not, -1 on I/O error */ static int FindAncestorLoop(Storage &storage, Directory *parent, unsigned inode, unsigned device) { #ifndef WIN32 if (device == 0 && inode == 0) /* can't detect loops if the Storage does not support these numbers */ return 0; while (parent) { if (!parent->have_stat && !update_directory_stat(storage, *parent)) return -1; if (parent->inode == inode && parent->device == device) { LogDebug(update_domain, "recursive directory found"); return 1; } parent = parent->parent; } #else (void)storage; (void)parent; (void)inode; (void)device; #endif return 0; } inline bool UpdateWalk::UpdatePlaylistFile(Directory &directory, const char *name, const char *suffix, const FileInfo &info) { if (!playlist_suffix_supported(suffix)) return false; PlaylistInfo pi(name, info.mtime); db_lock(); if (directory.playlists.UpdateOrInsert(std::move(pi))) modified = true; db_unlock(); return true; } inline bool UpdateWalk::UpdateRegularFile(Directory &directory, const char *name, const FileInfo &info) { const char *suffix = uri_get_suffix(name); if (suffix == nullptr) return false; return UpdateSongFile(directory, name, suffix, info) || UpdateArchiveFile(directory, name, suffix, info) || UpdatePlaylistFile(directory, name, suffix, info); } void UpdateWalk::UpdateDirectoryChild(Directory &directory, const char *name, const FileInfo &info) { assert(strchr(name, '/') == nullptr); if (info.IsRegular()) { UpdateRegularFile(directory, name, info); } else if (info.IsDirectory()) { if (FindAncestorLoop(storage, &directory, info.inode, info.device)) return; db_lock(); Directory *subdir = directory.MakeChild(name); db_unlock(); assert(&directory == subdir->parent); if (!UpdateDirectory(*subdir, info)) editor.LockDeleteDirectory(subdir); } else { FormatDebug(update_domain, "%s is not a directory, archive or music", name); } } /* we don't look at "." / ".." nor files with newlines in their name */ gcc_pure static bool skip_path(const char *name_utf8) { return strchr(name_utf8, '\n') != nullptr; } gcc_pure bool UpdateWalk::SkipSymlink(const Directory *directory, const char *utf8_name) const { #ifndef WIN32 const auto path_fs = storage.MapChildFS(directory->GetPath(), utf8_name); if (path_fs.IsNull()) /* not a local file: don't skip */ return false; const auto target = ReadLink(path_fs); if (target.IsNull()) /* don't skip if this is not a symlink */ return errno != EINVAL; if (!follow_inside_symlinks && !follow_outside_symlinks) { /* ignore all symlinks */ return true; } else if (follow_inside_symlinks && follow_outside_symlinks) { /* consider all symlinks */ return false; } const char *target_str = target.c_str(); if (PathTraitsFS::IsAbsolute(target_str)) { /* if the symlink points to an absolute path, see if that path is inside the music directory */ const auto target_utf8 = PathToUTF8(target_str); if (target_utf8.empty()) return true; const char *relative = storage.MapToRelativeUTF8(target_utf8.c_str()); return relative != nullptr ? !follow_inside_symlinks : !follow_outside_symlinks; } const char *p = target_str; while (*p == '.') { if (p[1] == '.' && PathTraitsFS::IsSeparator(p[2])) { /* "../" moves to parent directory */ directory = directory->parent; if (directory == nullptr) { /* we have moved outside the music directory - skip this symlink if such symlinks are not allowed */ return !follow_outside_symlinks; } p += 3; } else if (PathTraitsFS::IsSeparator(p[1])) /* eliminate "./" */ p += 2; else break; } /* we are still in the music directory, so this symlink points to a song which is already in the database - skip according to the follow_inside_symlinks param*/ return !follow_inside_symlinks; #else /* no symlink checking on WIN32 */ (void)directory; (void)utf8_name; return false; #endif } bool UpdateWalk::UpdateDirectory(Directory &directory, const FileInfo &info) { assert(info.IsDirectory()); directory_set_stat(directory, info); Error error; const std::auto_ptr reader(storage.OpenDirectory(directory.GetPath(), error)); if (reader.get() == nullptr) { LogError(error); return false; } ExcludeList exclude_list; { const auto exclude_path_fs = storage.MapChildFS(directory.GetPath(), ".mpdignore"); if (!exclude_path_fs.IsNull()) exclude_list.LoadFile(exclude_path_fs); } if (!exclude_list.IsEmpty()) RemoveExcludedFromDirectory(directory, exclude_list); PurgeDeletedFromDirectory(directory); const char *name_utf8; while (!cancel && (name_utf8 = reader->Read()) != nullptr) { if (skip_path(name_utf8)) continue; { const auto name_fs = AllocatedPath::FromUTF8(name_utf8); if (name_fs.IsNull() || exclude_list.Check(name_fs)) continue; } if (SkipSymlink(&directory, name_utf8)) { modified |= editor.DeleteNameIn(directory, name_utf8); continue; } FileInfo info2; if (!GetInfo(*reader, info2)) { modified |= editor.DeleteNameIn(directory, name_utf8); continue; } UpdateDirectoryChild(directory, name_utf8, info2); } directory.mtime = info.mtime; return true; } inline Directory * UpdateWalk::DirectoryMakeChildChecked(Directory &parent, const char *uri_utf8, const char *name_utf8) { db_lock(); Directory *directory = parent.FindChild(name_utf8); db_unlock(); if (directory != nullptr) return directory; FileInfo info; if (!GetInfo(storage, uri_utf8, info) || FindAncestorLoop(storage, &parent, info.inode, info.device)) return nullptr; if (SkipSymlink(&parent, name_utf8)) return nullptr; /* if we're adding directory paths, make sure to delete filenames with potentially the same name */ db_lock(); Song *conflicting = parent.FindSong(name_utf8); if (conflicting) editor.DeleteSong(parent, conflicting); directory = parent.CreateChild(name_utf8); db_unlock(); directory_set_stat(*directory, info); return directory; } inline Directory * UpdateWalk::DirectoryMakeUriParentChecked(Directory &root, const char *uri) { Directory *directory = &root; char *duplicated = xstrdup(uri); char *name_utf8 = duplicated, *slash; while ((slash = strchr(name_utf8, '/')) != nullptr) { *slash = 0; if (*name_utf8 == 0) continue; directory = DirectoryMakeChildChecked(*directory, duplicated, name_utf8); if (directory == nullptr) break; name_utf8 = slash + 1; } free(duplicated); return directory; } inline void UpdateWalk::UpdateUri(Directory &root, const char *uri) { Directory *parent = DirectoryMakeUriParentChecked(root, uri); if (parent == nullptr) return; const char *name = PathTraitsUTF8::GetBase(uri); if (SkipSymlink(parent, name)) { modified |= editor.DeleteNameIn(*parent, name); return; } FileInfo info; if (!GetInfo(storage, uri, info)) { modified |= editor.DeleteNameIn(*parent, name); return; } UpdateDirectoryChild(*parent, name, info); } bool UpdateWalk::Walk(Directory &root, const char *path, bool discard) { walk_discard = discard; modified = false; if (path != nullptr && !isRootDirectory(path)) { UpdateUri(root, path); } else { FileInfo info; if (!GetInfo(storage, "", info)) return false; UpdateDirectory(root, info); } return modified; }