#include "queue/Queue.hxx" #include "song/DetachedSong.hxx" #include "song/LightSong.hxx" #include #include Tag::Tag(const Tag &) noexcept {} void Tag::Clear() noexcept {} DetachedSong::operator LightSong() const noexcept { return {uri.c_str(), tag}; } static void check_descending_priority(const Queue *queue, unsigned start_order) { assert(start_order < queue->GetLength()); uint8_t last_priority = 0xff; for (unsigned order = start_order; order < queue->GetLength(); ++order) { unsigned position = queue->OrderToPosition(order); uint8_t priority = queue->items[position].priority; assert(priority <= last_priority); (void)last_priority; last_priority = priority; } } TEST(QueuePriority, Priority) { DetachedSong songs[16] = { DetachedSong("0.ogg"), DetachedSong("1.ogg"), DetachedSong("2.ogg"), DetachedSong("3.ogg"), DetachedSong("4.ogg"), DetachedSong("5.ogg"), DetachedSong("6.ogg"), DetachedSong("7.ogg"), DetachedSong("8.ogg"), DetachedSong("9.ogg"), DetachedSong("a.ogg"), DetachedSong("b.ogg"), DetachedSong("c.ogg"), DetachedSong("d.ogg"), DetachedSong("e.ogg"), DetachedSong("f.ogg"), }; Queue queue(32); for (unsigned i = 0; i < std::size(songs); ++i) queue.Append(DetachedSong(songs[i]), 0); EXPECT_EQ(unsigned(std::size(songs)), queue.GetLength()); /* priority=10 for 4 items */ queue.SetPriorityRange(4, 8, 10, -1); queue.random = true; queue.ShuffleOrder(); check_descending_priority(&queue, 0); for (unsigned i = 0; i < 4; ++i) { assert(queue.PositionToOrder(i) >= 4); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) < 4); } for (unsigned i = 8; i < std::size(songs); ++i) { assert(queue.PositionToOrder(i) >= 4); } /* priority=50 one more item */ queue.SetPriorityRange(15, 16, 50, -1); check_descending_priority(&queue, 0); EXPECT_EQ(0u, queue.PositionToOrder(15)); for (unsigned i = 0; i < 4; ++i) { assert(queue.PositionToOrder(i) >= 4); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) >= 1 && queue.PositionToOrder(i) < 5); } for (unsigned i = 8; i < 15; ++i) { assert(queue.PositionToOrder(i) >= 5); } /* priority=20 for one of the 4 priority=10 items */ queue.SetPriorityRange(3, 4, 20, -1); check_descending_priority(&queue, 0); EXPECT_EQ(1u, queue.PositionToOrder(3)); EXPECT_EQ(0u, queue.PositionToOrder(15)); for (unsigned i = 0; i < 3; ++i) { assert(queue.PositionToOrder(i) >= 5); } for (unsigned i = 4; i < 8; ++i) { assert(queue.PositionToOrder(i) >= 2 && queue.PositionToOrder(i) < 6); } for (unsigned i = 8; i < 15; ++i) { assert(queue.PositionToOrder(i) >= 6); } /* priority=20 for another one of the 4 priority=10 items; pass "after_order" (with priority=10) and see if it's moved after that one */ unsigned current_order = 4; unsigned current_position = queue.OrderToPosition(current_order); unsigned a_order = 3; unsigned a_position = queue.OrderToPosition(a_order); EXPECT_EQ(10u, unsigned(queue.items[a_position].priority)); queue.SetPriority(a_position, 20, current_order); current_order = queue.PositionToOrder(current_position); EXPECT_EQ(3u, current_order); a_order = queue.PositionToOrder(a_position); EXPECT_EQ(4u, a_order); check_descending_priority(&queue, current_order + 1); /* priority=70 for one of the last items; must be inserted right after the current song, before the priority=20 one we just created */ unsigned b_order = 10; unsigned b_position = queue.OrderToPosition(b_order); EXPECT_EQ(0u, unsigned(queue.items[b_position].priority)); queue.SetPriority(b_position, 70, current_order); current_order = queue.PositionToOrder(current_position); EXPECT_EQ(3u, current_order); b_order = queue.PositionToOrder(b_position); EXPECT_EQ(4u, b_order); check_descending_priority(&queue, current_order + 1); /* move the prio=20 item back */ a_order = queue.PositionToOrder(a_position); EXPECT_EQ(5u, a_order); EXPECT_EQ(20u, unsigned(queue.items[a_position].priority)); queue.SetPriority(a_position, 5, current_order); current_order = queue.PositionToOrder(current_position); EXPECT_EQ(3u, current_order); a_order = queue.PositionToOrder(a_position); EXPECT_EQ(6u, a_order); }