Commit Graph

149 Commits

Author SHA1 Message Date
Max Kellermann
8420f1420f player_thread: drain audio outputs at the end of the playlist
When there's no queued song, and the current one has finished playing,
first make sure that the hardware outputs have really finished playing
the last chunk: call the drain() method in all audio outputs.  Without
this patch, MPD stopped playback shortly before the ALSA sound card
had finished playing.
2009-11-09 22:22:27 +01:00
Max Kellermann
a22c93b659 player_thread: on return, reset next_song only if queued
If no song was queued, then player_control.next_song might contain the
value for the next QUEUE command.  We must not reset that.
2009-11-03 23:32:37 +01:00
Max Kellermann
507606bb78 player_thread: detect finished queued song
When the decoder finishes the "queued" song very quickly (before the
"current" song finishes playing), an assertion in do_play() fails
because it thinks that it should start decoding the queued song,
although that has in fact just finished.
2009-11-03 23:29:50 +01:00
Max Kellermann
d06f8baf69 player_thread: moved code to decoding_next_song()
Simplify several expressions.
2009-11-03 22:27:40 +01:00
Max Kellermann
56b8081af6 player_thread: lock player in player_check_decoder_startup()
Don't access attributes without the lock.
2009-11-03 21:23:48 +01:00
Max Kellermann
98d30ac9cf decoder_control: pass pipe and buffer to dc_start()
Don't access decoder_control attributes directly.
2009-11-03 21:18:22 +01:00
Max Kellermann
98150f503a player_thread: lock inside player_wait_for_decoder()
Lock the player_control object when modifying its attributes.
2009-11-03 21:02:54 +01:00
Max Kellermann
6c78c21fb8 player_thread: moved code to player_dc_start() 2009-11-03 21:01:56 +01:00
Max Kellermann
89893faa19 decoder_control: merge next_song and current_song
These two variables are redundant, we need only one of them.
2009-11-03 20:02:19 +01:00
Max Kellermann
bfa7da943c player_thread: don't set errored_song on audio error
It's not used if pc.error==PLAYER_ERROR_AUDIO.
2009-11-03 20:01:19 +01:00
Max Kellermann
acb265d082 player_thread: don't start the decoder asynchronously
The START command returns without blocking; we don't need the
asynchronous decoder start anymore.
2009-11-03 19:18:17 +01:00
Max Kellermann
408d52fe39 player_thread: check command before waiting during pause
While paused, the player thread re-locks its mutex and waits for a
signal.  This is racy: when the command is set while the thread is
waiting for the lock, it may wait forever.  This patch adds another
command check before player_wait().
2009-11-02 20:20:13 +01:00
Max Kellermann
6ef428af2e decoder_control: removed the global variable "dc"
Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
2009-10-31 19:22:56 +01:00
Max Kellermann
9eadb517da player_thread: simplified thread destruction
Simply use "return" instead of g_thread_exit().
2009-10-31 18:01:05 +01:00
Max Kellermann
25a806a347 player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library.  Manually lock the
player_control object before accessing the protected attributes.  Use
the GCond object to notify the player thread and the main thread.
2009-10-31 17:02:12 +01:00
Max Kellermann
73cff374fd {player,output}_thread: fixed elapsed_time quirks
Right after seeking and song change, the elapsed_time shows old
information, because the output thread didn't finish a full chunk
yet.  This patch re-adds a second elapsed_time variable, and keeps
track of a fallback value, in case the output thread can't provide a
reliable value.
2009-10-30 16:28:15 +01:00
Max Kellermann
4748decd8d player_thread: set error status in play_next_chunk()
Don't set the error in play_chunk(); do all the error handling in the
caller.  The errored_song attribute isn't set anymore; it doesn't make
sense for PLAYER_ERROR_AUDIO.
2009-10-29 22:39:48 +01:00
Max Kellermann
e53ca368a5 output_plugin: added methods enable() and disable()
With these methods, an output plugin can allocate some global
resources only if it is actually enabled.  The method enable() is
called after daemonization, which allows for more sophisticated
resource allocation during that method.
2009-10-23 10:55:52 +02:00
Max Kellermann
b69246c646 player_thread: don't call audio_output_all_check() if paused
When the audio output fails to open, MPD pauses playback, but doesn't
reset player.play_audio_format.  This leads to an assertion failure in
audio_output_all_check() on the next REFRESH command, because no audio
output is open.
2009-10-15 20:47:00 +02:00
Max Kellermann
f7ce4f6239 song: renamed attribute "url" to "uri" 2009-10-13 18:01:06 +02:00
Max Kellermann
448aefaace player_thread: get "elapsed" from audio outputs
Tracking the "elapsed" time from the chunks which we have sent to the
output pipe is very imprecise: since we have implemented the music
pipe, we're sending large number of chunks at once, giving the
"elapsed" time stamp a resolution of usually more than a second.

This patch changes the source of this information to the outputs.  If
a chunk has been played by all outputs, the "elapsed" time stamp is
updated.

The new command PLAYER_COMMAND_REFRESH makes the player thread update
its status information: it tells the outputs to update the chunk time
stamp.  After that, player_control.elapsed_time is current.
2009-10-08 22:09:25 +02:00
Max Kellermann
47b5e73a15 player_thread: always clear player_control.next_song on return
pc.next_song might be non-NULL even if player.queued==true: when the
decoder has started decoding the next song, but the result hasn't been
read yet.
2009-10-08 22:09:25 +02:00
Max Kellermann
d6a6f428b3 player_control: eliminate PLAYER_COMMAND_PLAY
Sending PLAYER_COMMAND_STOP followed by PLAYER_COMMAND_QUEUE does the
same.  PLAYER_COMMAND_PLAY is redundant.
2009-10-08 21:22:31 +02:00
Max Kellermann
e28a0e97b5 decoder_control: protect command, state with a mutex
Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond.  Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
2009-08-13 23:33:46 +02:00
Max Kellermann
caf48ee973 player_thread: don't use precalculated size_to_time
Calculate the total play time with the audio_format object each time,
using audio_format_time_to_size().  The function
audioFormatSizeToTime() is not needed anymore, and will be removed
with this patch.
2009-07-23 12:27:05 +02:00
Max Kellermann
0749dbfadf player_thread: moved code to update_song_tag() 2009-07-23 12:26:26 +02:00
Sébastien Houzé
468b7d3aea player_thread: log played song in "default" log mode
Very few lines to log a song URI when it has been entirely played.
Then mpd logs can be parsed to do statistics.
2009-07-06 22:29:58 +02:00
Max Kellermann
0275690b5c output: use the software mixer plugin
Do all the software volume stuff inside each output thread, not in the
player thread.  This allows one software mixer per output device, and
also allows the user to configure the mixer type (hardware or
software) for each audio output.

This moves the global "mixer_type" setting into the "audio_output"
section, deprecating the "mixer_enabled" flag.
2009-07-06 22:00:50 +02:00
Max Kellermann
9ee53bc76e player_thread: check pipe size again before exiting
When the decoder is finished, break out of the player loop only after
another player.pipe check.  We did check the pipe size a few lines
above, but that check was kind of racy.
2009-06-02 08:40:28 +02:00
Max Kellermann
aa7f5dec87 player_thread: don't leak empty music_chunks
When a music_chunk only contains a tag but no PCM data, play_chunk()
returns true without freeing the chunk.  The caller now assumes that
the chunk is moved into some music_pipe and does not bother to free it
either.
2009-06-02 08:40:28 +02:00
Max Kellermann
1800bde303 player_thread: reinitialize music_buffer in !NDEBUG
To check for leaked music_chunk objects, free the music buffer on
CLOSE_AUDIO.  This invokes an assertion check which ensures that all
chunks have been returned to the buffer.
2009-05-29 23:34:51 +02:00
Max Kellermann
472b994779 player_thread: pause when all audio outputs fail to play
When all audio outputs have been closed due to failures, pause the
playback instead of stopping it.  This way, the user may resume
at the current position after the problem has been dealt with.
2009-04-25 11:55:36 +02:00
Max Kellermann
70faf59275 player_thread: pause when output fails while seeking
When no audio outputs could be opened while seeking, leave MPD seeked
at that position and pause playback.  The user may continue from this
point at any time, as soon as the audio outputs are fixed.  The old
behaviour triggered an assertion failure: the failure wasn't passed
properly to the do_play() function, which attempted to play audio
chunks.
2009-04-25 11:36:45 +02:00
Max Kellermann
209c8a540c player_thread: wait for decoder before seeking
When the decoder initialization has not been completed yet, all calls
to dc_seek() will fail, because dc.seekable is not initialized yet.
Wait for the decoder to complete its initialization, i.e. until it has
called decoder_initialized().
2009-03-25 19:48:14 +01:00
Max Kellermann
933fcf4232 output_all: moved code to audio_output_all_wait()
Synchronization with the output thread will be implemented in
output_all.c, not in player_thread.c.  Currently, that's just a simple
g_usleep(1ms).
2009-03-25 18:00:31 +01:00
Max Kellermann
47bbb73ee1 player_thread: ignore time stamp on empty chunks
If a music_chunk does not contain any PCM data, then the "times" and
"bit_rate" attributes are undefined.
2009-03-17 20:28:37 +01:00
Avuton Olrich
0aee49bdf8 all: Update copyright header.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
2009-03-13 11:51:55 -07:00
Max Kellermann
bc3702a4fd player_thread: added comments 2009-03-11 09:35:16 +01:00
Max Kellermann
13cd6b2834 player_thread: removed player_stop_decoder()
Replaced both player_stop_decoder() invocations with player_dc_stop(),
which also cleans up the pipe.
2009-03-11 09:20:34 +01:00
Max Kellermann
903a07b80e player_thread: don't call dc_stop() twice
In the "CANCEL" command handler, the decoder is stopped twice: first
by player_dc_stop(), then by dc_stop().  Remove the latter.
2009-03-11 09:20:33 +01:00
Max Kellermann
538701e7c6 player_thread: fill buffer after seeking
After a seek, wait until enough new chunks are decoded before starting
playback.  If this takes too long, send silence chunks to the audio
outputs meanwhile.
2009-03-10 21:19:51 +01:00
Max Kellermann
d3eccb2324 player_thread: pass format to audio_output_all_open() after resume
When playback is unpaused, pass the audio_format to
audio_output_all_open().  Don't assume that output_all.c remembers the
previous audio format.  Also check if there has been an audio format
yet.
2009-03-10 21:00:52 +01:00
Max Kellermann
a790b64568 player_thread: moved code to player_send_silence() 2009-03-10 20:43:19 +01:00
Max Kellermann
92d74d4a78 player_thread: finish failed seek command
When seeking into a new song, and the decoder for the new song fails
to start up, MPD forgot to send the "command_finished" signal to the
main thread.
2009-03-10 18:04:09 +01:00
Max Kellermann
c6a43b691f player_thread: clear player.queued after failure
When pc.next_song is reset due to a decoder failure, also reset the
player.queued flag.  player.queued must not be true when there is no
pc.next_song.
2009-03-10 18:03:38 +01:00
Max Kellermann
7d52284a96 player_thread: moved code to player_seek_decoder()
Reset player.xfade and player.buffering from within
player_seek_decoder(), not in the player_process_command() switch
statement.
2009-03-10 17:52:38 +01:00
Max Kellermann
eeb54a5f35 player_thread: don't free music buffer after decoder failure
The music_buffer is a global variable, and must not be freed until the
player thread exits.
2009-03-10 07:17:14 +01:00
Max Kellermann
3291666b57 output: play from a music_pipe object
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects.  Append all those chunks asynchronously to a
music_pipe instance.  All output threads may then read chunks from
this pipe.  This reduces MPD's internal latency by an order of
magnitude.
2009-03-09 19:25:26 +01:00
Max Kellermann
ab3d7c29da player_thread: don't open audio device when paused
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready.  It's pointless,
because MPD will close if after that.
2009-03-09 19:16:50 +01:00
Max Kellermann
9f79c05e43 player_thread: moved code to player_song_border()
Moved some more cruft out of do_play().
2009-03-09 19:15:14 +01:00