When playing a CUE track, the player thread waited for the decoder to
become ready, and then sent a SEEK command to the beginning of the CUE
track. If that is near the start of the song file, and the track is
short enough, the decoder could have finished decoding already at that
point, and seeking fails.
This commit makes this initial seek more robust: instead of letting
the player thread deal with the difficult timings, let the decoder API
emulate a SEEK command, and return it to the decoder plugin, as soon
as the plugin finishes its initialization.
When decoder->timestamp is calculated, the PCM data is already
converted to out_audio_format; using in_audio_format may cause funny
speedups/slowdowns.
Apply the replay gain in the output thread. This means a new setting
will be active instantly, without going through the whole music pipe.
And we might have different replay gain settings for each audio output
device.
This function replaces the replay_gain_info parameter for
decoder_data(). This allows the decoder to announce replay gain
changes, instead of having to pass the same object over and over.
Seek the decoder to the start of the range before beginning with
playback. Stop the decoder when the end of the range has been
reached. Add the start position to the seek position. Expose the
duration of the range, not the full song file.
Remove the data_time parameter from decoder_data(). This patch
eliminates the timestamp counting in most decoder plugins, because the
MPD core will do it automatically by default.
Don't clear the music pipe when seeking has failed - check the
"seeking" flag instead of "command==SEEK". Clear the "seeking" flag
in decoder_seek_error().
Use the plugin instead of the glue code in normalize.c. This is used
wrapped inside a "autoconv" filter, to enable normalization for all
input file formats.
If both tags (stream and decoder) are present, we prefer the stream tag.
Fixes#2698, where ICY tag contained useful information, but was
overwritten with bogus decoder tag data.
After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond. Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
When a new song starts playing, send its tag (song->tag) to the music
pipe. This allows output plugins to render tags for all songs, not
only those with embedded tags understood by the decoder plugin.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
Added music_pipe_allocate(), music_pipe_push() and
music_pipe_cancel(). Those functions allow the caller (decoder thread
in this case) to do its own chunk management. The functions
music_pipe_flush() and music_pipe_tag() can now be removed.
Now that I've found this nice function in the GLib docs, we can
finally remove our custom sleep function. Still all those callers of
g_usleep() have to be migrated one day to use events, instead of
regular polling.
The decoder_plugin struct is used by both the MPD core and the decoder
plugin implementations. Move it to a shared header file, to minimize
header dependencies.
One of the previous patches made MPD consume 100% CPU in a busy wait:
when the music_pipe was full, it did not wait (with notify_wait()) for
free chunks, because a variable has a different meaning now. Always
pass "true" as the "wait" parameter.