Commit Graph

121 Commits

Author SHA1 Message Date
Max Kellermann
fed719197c song: allocate the result of song_get_url() 2009-01-04 19:09:34 +01:00
Max Kellermann
55b6fd2f0c player_thread: fix cross-fading duplicate chunk bug
When the decoder of the new song is not fast enough, the player thread
has to wait for it for a moment.  However the variable "nextChunk" was
reset to -1 during that, making the next loop iteration assume that
cross-fading has not begun yet.  This patch overwrites it with "0"
while waiting.
2009-01-04 14:55:02 +01:00
Max Kellermann
6d2e4f4e72 player: emit PLAYLIST event when stream tag changes
Commit b3e2635a introduced a regression: when a stream tag was
changed, the playlist version had to be updated.  This was done in
syncCurrentPlayerDecodeMetadata(), called by syncPlayerAndPlaylist().
After b3e2635a, this was not called anymore.  Fix this by emitting
PIPE_EVENT_PLAYLIST.
2009-01-03 20:49:51 +01:00
Max Kellermann
272ee5f7d2 event_pipe: replaced PIPE_EVENT_SIGNAL with main_notify
There is only one location using PIPE_EVENT_SIGNAL: to synchronize
player_command() with player_command_finished().  Use the "notify"
library instead of the event_pipe here.
2009-01-02 11:20:41 +01:00
Max Kellermann
b3e2635ac1 event_pipe: added pipe_event enum and callbacks
Make the event_pipe (formerly main_notify) send/receive a set of
events, with a callback for each one.

The default event PIPE_EVENT_SIGNAL does not have a callback.  It
is still there for waking up the main thread, when it is waiting for
the player thread.
2009-01-01 18:22:11 +01:00
Max Kellermann
22bb5a5856 event_pipe: renamed functions from main_notify_* to event_pipe_*
Continuing the previous patch.
2009-01-01 18:12:14 +01:00
Max Kellermann
9f5934d95b main_notify: renamed source to event_pipe.c
We are going to migrate away from the concept of notifying the main
thread.  There should be events sent to it instead.  This patch starts
a series to implement that.
2009-01-01 18:12:00 +01:00
Max Kellermann
e9b96c6e56 player_thread: use GLib logging 2008-12-29 17:29:14 +01:00
Thomas Jansen
195cec505e player_thread: migrate from pthread to glib threads 2008-12-28 22:09:38 +01:00
Max Kellermann
8fe03b8bce decoder: terminate decoder thread before MPD cleanup
When MPD exits, it should manually free all resources in use, to allow
easy memory leak debugging.  Make the decoder thread terminate during
that.
2008-12-28 19:48:53 +01:00
Marc Pavot
fd1144145c player: set elapsed=0 at song change
I have found something that looks like a bug in MPD:
- When a song is finished, the next one is played and the 'player'
  event is emitted.
- When the client sends the status command just after this event, the
  songid is the new one but the 'elapsed' time is not reseted to 0.

This is problem because I have implemented the solution using a timer
on client side to compute the elapsed time but with this bug the
elapsed time continues to be incremented on a new song.
2008-11-25 16:19:53 +01:00
Thomas Jansen
b9fefc4564 player_thread.c: replaced mpd_unused by G_GNUC_UNUSED 2008-11-24 14:47:44 +01:00
Max Kellermann
acbfba0698 player: disable music_pipe_check_format()
The music pipe audio format bugs seem to be fixed (hopefully).
Disable music_pipe_check_format() for now, since it consumes a lot of
CPU cycles.
2008-11-24 09:25:48 +01:00
Max Kellermann
eb199ca207 player: don't queue song when there are 2 songs in the pipe
Don't send a "next song" request to the main thread when the current
song hasn't started playing yet, i.e. there are already two different
songs in the music pipe.  This would erase information about the song
boundary within the music pipe, and thus triggered an assertion
failure.  The bug could occur when playing very short songs which fit
into the pipe as a whole.
2008-11-14 17:55:51 +01:00
Max Kellermann
418dac6f94 player: wake up decoder before waiting for xfade chunks
Fix a deadlock: when the decoder waited for buffer space, the player
could enter a deadlock situation because it waits for more chunks for
crossfading chunks.  Signal the decoder before entering notify_wait().
2008-11-14 17:55:45 +01:00
Max Kellermann
709640422c player: chop the tail of the music pipe after CANCEL
When a CANCEL command is received, the player should drop all chunks
of the next song.  Added new funciton music_pipe_chop() which is used
for that.
2008-11-13 02:09:33 +01:00
Max Kellermann
66ce1495f0 music_pipe: continuously check the sample format of all chunks
Provide a debug function which asserts on the sample format of all
chunks.  Call this function in each iteration of the player main loop.
2008-11-13 02:06:58 +01:00
Max Kellermann
df09075afc player: assert that there was no previous "next song chunk"
When assigning the next_song_chunk variable, it must have been empty.
If not, there may be 3 songs overlapping in the music pipe.
2008-11-13 01:57:15 +01:00
Max Kellermann
1bfa6a94e2 player: fix race condition during tag update
When a tag is updated, the old tag was freed before the new one was
created.  Reverse the order to be sure that other threads always see a
valid pointer.

This still leaves a possible race condition, but it will be addressed
later.
2008-11-11 20:46:55 +01:00
Max Kellermann
72eba30cf4 decoder: converted dc.error to a dc.state value
The player did not care about the exact error value, it only checked
whether an error has occured.  This could fit well into
decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
2008-11-08 15:48:00 +01:00
Max Kellermann
862bbc21a1 player: no CamelCase
Renamed variables and internal functions.  Most of the
player_control.h API remains in CamelCase for now.
2008-11-03 21:49:29 +01:00
Max Kellermann
863badd91e decoder: no CamelCase
Renamed variables and functions.
2008-11-03 21:43:02 +01:00
Max Kellermann
cc164cc884 player: don't play empty chunks
An empty chunk may happen when it only contains a tag, but no PCM
data.  Don't call playAudio() then.
2008-11-02 20:14:55 +01:00
Max Kellermann
fb233df7a9 player: copy stream tag to the song struct
Non-local songs used to have no tags.  If the decoder sends us a tag,
we should incorporate it into the song struct.  This way, clients can
always show the correct song name (if provided by the server).
2008-11-02 17:13:26 +01:00
Max Kellermann
7e7704e42b player: added player.song
Always remember which song is currently being sent to the audio
device.
2008-11-02 17:10:26 +01:00
Max Kellermann
5183d85886 player: send chunk tag to audio device
If a chunk contains a tag, send it to the audio output device.  Few
output plugins support this, e.g. shout has support for sending tags.
2008-11-02 17:07:31 +01:00
Max Kellermann
5347cca29d music_pipe: no CamelCase
Rename all variables and struct members.
2008-11-02 16:57:16 +01:00
Max Kellermann
d430b1dc54 music_pipe: more wrapper functions
Replace all direct music_pipe struct accesses with wrapper functions.
The compiled machine code is the same, but this way, we can change
struct internals more easily.
2008-11-02 16:55:53 +01:00
Max Kellermann
8b1f6ff3c8 decoder: replaced music_pipe.audioFormat with dc.out_audio_format
.. and rename dc.audioFormat to dc.in_audio_format.  The music pipe
does not need to know the audio format, and its former "audioFormat"
property indicated the format of the most recently added chunk, which
might be confusing when you are reading the oldest chunks.
2008-11-02 16:55:43 +01:00
Max Kellermann
fd0f195bb7 music_pipe: renamed ob_* functions to music_pipe_*
Rename all functions to the new prefix.
2008-11-02 14:18:34 +01:00
Max Kellermann
8964c69a64 music_pipe: renamed struct output_buffer to struct music_pipe
.. and rename ob_chunk to struct music_chunk.
2008-11-02 14:15:47 +01:00
Max Kellermann
62d4fa9306 decoder: use bool for return values and flags
Don't return 0/-1 on success/error, but true/false.  Instead of int,
use bool for storing flags.
2008-10-30 08:38:54 +01:00
Max Kellermann
678314534a output: always call cancel() before stop()
Stopping an audio output device without cancelling its buffer doesn't
make sense.  Combine the two operations, which saves several cancel
calls.
2008-10-29 22:17:42 +01:00
Max Kellermann
58c5bee9f0 output: use bool for return values and flags
Don't return 0/-1 on success/error, but true/false.  Instead of int,
use bool for storing flags.
2008-10-29 20:40:27 +01:00
Max Kellermann
2867c8e9b1 player: handle songs shorter than the initial buffer
When the decoder exited before the buffer has grown big enough
("buffer_before_play"), the player thread waited forever.  Add an
additional check which disables buffering as soon as the decoder
exits.
2008-10-29 18:35:10 +01:00
Max Kellermann
c6714f1755 player: added variable "play_audio_format"
The local variable "play_audio_format" is updated every time the
player starts playing a new song.  This way, we always know exactly
which audio format is current.  The old code broke when a new song had
a different format: ob.audio_format is the format of the next song,
not of the current one - using this caused breakage for the software
volume control.
2008-10-29 17:29:30 +01:00
Max Kellermann
c042faab42 player: request new song only if there is no pending command
Request the next song from the playlist (by clearing pc.next_song)
only if the player command is empty.  If it is not, the player may be
clearing the song that has already been queued, leading to an
assertion failure.
2008-10-29 17:28:49 +01:00
Max Kellermann
4a71f66256 player: reset pc.command when decoder startup fails
When the decoder failed to start, the function do_play() returned,
still having pc.command==PLAY.  This is because pc.command was reset
only when the decoder started up successfully.  Add another
player_command_finished() call in the error handler.
2008-10-27 10:10:40 +01:00
Max Kellermann
ee499cb42f player: don't clear command before do_play() returns
This bug caused the audio output devices to stay open, although MPD
wasn't playing: quitDecode() resetted player_control.command, assuming
that the command was STOP.  This way, player_task() didn't see the
CLOSE_AUDIO command, and the device was kept open.

Don't clear player_control.command in quitDecode().
2008-10-24 17:50:24 +02:00
Max Kellermann
5fefa954a3 player: don't send partial frames of silence
Another partial frame fix: the silence buffer was 1020 bytes, which
had room for 127.5 24 bit stereo frames.  Don't send the partial last
frame in this case.
2008-10-23 20:54:52 +02:00
Max Kellermann
ca6e613a7f pcm_utils: no CamelCase
Renamed all functions which were still in CamelCase.
2008-10-21 22:53:13 +02:00
Max Kellermann
08210af23a player: replaced buffered_before_play with buffering flag
buffered_before_play was copied to struct player because it was used
to disable buffering when seeking.  Instead of mainaining a copy of
this number, move just the flag to the player struct.
2008-10-12 01:21:35 +02:00
Max Kellermann
35a939e3e7 player: added commands QUEUE and CANCEL
QUEUE adds a new song to the player's queue.  CANCEL clears the queue.
These two commands replace the old and complex queueState and
queueLockState code.
2008-10-12 00:07:54 +02:00
Max Kellermann
9d51bd392b player: added struct player
The player struct holds the local variables which used to be passed to
all those helper functions in player_thread.c.
2008-10-12 00:02:23 +02:00
Max Kellermann
42409a35e2 player: removed player_control.fileTime
This variable is superfluous, it is only used to copy its value to
player_control.totalTime.  Since the original source of this value
(song->tag->time) will still be available at this point, we can safely
remove fileTime.
2008-10-11 12:52:51 +02:00
Max Kellermann
17d9c1708b player: don't wake up decoder after every frame
The decoder was woken up after each chunk which had been played.  That
caused a lot of superfluous context switches.  Wake up the decoder
only when a certain amount of the buffer has been consumed.  This
formula is somewhat arbitrary, and has to be proven experimentally.
2008-10-10 16:47:57 +02:00
Max Kellermann
0b4dfae22e player: added player_control.audio_format
This replaces the attributes bits, channels, sampleRate.
2008-10-10 14:47:58 +02:00
Max Kellermann
de2cb3f375 audio_format: renamed sampleRate to sample_rate
The last bit of CamelCase in audio_format.h.  Additionally, rename a
bunch of local variables.
2008-10-10 14:40:54 +02:00
Max Kellermann
5e7b18f874 song: removed CamelCase
CamelCase is ugly...  rename all functions.
2008-10-08 11:05:34 +02:00
Max Kellermann
b084bc28ed use the "bool" data type instead of "int"
"bool" should be used in C99 programs for boolean values.
2008-10-08 11:03:39 +02:00
Max Kellermann
d562ba5fbb song: converted typedef Song to struct song
Again, a data type which can be forward-declared.
2008-10-08 10:49:11 +02:00
Max Kellermann
6e21e24cae audio_output: added method pause()
pause() puts the audio output into pause mode: if supported, it may
perform a special action, which keeps the device open, but does not
play anything.  Output plugins like "shout" might want to play silence
during pause, so their clients won't be disconnected.  Plugins which
do not support pausing will simply be closed, and have to be reopened
when unpaused.

This pach includes an implementation for the shout plugin, which
sends silence chunks.
2008-09-29 16:43:55 +02:00
Max Kellermann
58554e14f9 notify: protect notify->pending with the mutex
There was a known deadlocking bug in the notify library: when the
other thread set notify->pending after the according check in
notify_wait(), the latter thread was deadlocked.  Resolve this by
synchronizing all accesses to notify->pending with the notify object's
mutex.  Since notify_signal_sync() was never used, we can remove it.
As a consequence, we don't need notify_enter() and notify_leave()
anymore; eliminate them, too.
2008-09-26 09:57:11 +02:00
Max Kellermann
f1dd9c209c audio_format: converted typedef AudioFormat to struct audio_format
Get rid of CamelCase, and don't use a typedef, so we can
forward-declare it, and unclutter the include dependencies.
2008-09-07 19:19:55 +02:00
Max Kellermann
f34f694ec3 moved player_command_finished() to player_thread.c 2008-08-26 08:45:15 +02:00
Max Kellermann
e2c8b960de moved code to pc_init(), dc_init() 2008-08-26 08:45:14 +02:00
Max Kellermann
5e51fa020d renamed player.c to player_control.c
Give player.c a better name, meaning that the code is used to control
the player thread.
2008-08-26 08:44:38 +02:00
Max Kellermann
56cdce6946 renamed decode.h to decoder_control.h 2008-08-26 08:44:19 +02:00
Max Kellermann
4255bba0f7 moved global variable "pc" to player.h
This is the last of the three variables.  Now we don't need
playerData.h anymore in most sources.
2008-08-26 08:41:05 +02:00
Max Kellermann
1c03c721ea moved variable "dc" to decode.h
Now that "dc" is available here, we don't have to pass it to
decoder_is_idle() and decoder_is_starting() anymore.
2008-08-26 08:40:47 +02:00
Max Kellermann
9521c92f66 player_thread: removed decode(), renamed decodeParent()
decode() is a trivial wrapper for decodeParent().  Merge both and
rename them to do_play().
2008-08-26 08:29:37 +02:00
Max Kellermann
70904adf18 hide DecoderControl accesses in inline functions
Unfortunately, we have to pass the DecoderControl pointer to these
inline functions, because the global variable "dc" may not be
available here.  This will be fixed later.
2008-08-26 08:29:35 +02:00
Max Kellermann
a1ce999978 check for decoder error before state!=START
When dc->error!=NOERROR, we do not need to check state!=START.
Simplify the checks by moving the error check to the top.
2008-08-26 08:27:18 +02:00
Max Kellermann
c6035ea332 don't reset dc->command in quitDecode()
The decoder thread is responsible for resetting dc->command after a
command was executed.  As a consequence, we can assume that
dc->command is already NONE after decoder_stop().
2008-08-26 08:27:18 +02:00
Max Kellermann
8a4970f863 added decoder_control.c
The source "decoder_control.c" provides an API for controlling the
decoder.  This replaces various direct accesses to the DecoderControl
struct.
2008-08-26 08:27:18 +02:00
Max Kellermann
b94af79134 fix a comment regarding the player queue 2008-08-26 08:27:17 +02:00
Max Kellermann
ae00330285 rewrote playerKill()
playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results).  Introduce the command "EXIT" which makes the player thread
exit cleanly.
2008-08-26 08:27:16 +02:00
Max Kellermann
92d9797b8c player: don't call STOP before CLOSE_AUDIO
playerWait() stops the player thread (twice!) and closes the output
device.  It should be well enough to just send CLOSE_AUDIO, without
STOP.

This requires a tiny change to the player thread code: make it break
when CLOSE_AUDIO is sent.
2008-08-26 08:27:16 +02:00
Max Kellermann
df251a9960 assert song->url != NULL 2008-08-26 08:27:11 +02:00
Max Kellermann
a68ef497f5 don't call quitDecode() in waitOnDecode()
To make the code more consistent, call quitDecode() only at the end of
decodeParent().
2008-08-26 08:27:09 +02:00
Max Kellermann
e8bd9ddc9f moved code to player_thread.c
Move code which runs in the player thread to player_thread.c.  Having
a lot of player thread code in decode.c isn't easy to understand.
2008-08-26 08:27:09 +02:00