From efde78db777c2d0f8f956196d8022777838ce9e1 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Mon, 15 Feb 2021 16:15:27 +0100 Subject: [PATCH] output/Thread: skip drain calls if there is no data to be played Keep track of whether there is data being played, and don't call AudioOutput::Drain() after Cancel() has been called already. --- src/output/Control.hxx | 8 ++++++++ src/output/Thread.cxx | 14 +++++++++++++- 2 files changed, 21 insertions(+), 1 deletion(-) diff --git a/src/output/Control.hxx b/src/output/Control.hxx index ba61ced6e..734b29e67 100644 --- a/src/output/Control.hxx +++ b/src/output/Control.hxx @@ -181,6 +181,14 @@ class AudioOutputControl { */ bool open = false; + /** + * Is the device currently playing, i.e. is its buffer + * (likely) non-empty? If not, then it will never be drained. + * + * This field is only valid while the output is open. + */ + bool playing; + /** * Is the device paused? i.e. the output thread is in the * ao_pause() loop. diff --git a/src/output/Thread.cxx b/src/output/Thread.cxx index 3da07c6b2..c0aed30b0 100644 --- a/src/output/Thread.cxx +++ b/src/output/Thread.cxx @@ -53,7 +53,7 @@ AudioOutputControl::InternalOpen2(const AudioFormat in_audio_format) if (open && cf != output->filter_audio_format) /* if the filter's output format changes, the output must be reopened as well */ - InternalCloseOutput(true); + InternalCloseOutput(playing); output->filter_audio_format = cf; @@ -64,6 +64,7 @@ AudioOutputControl::InternalOpen2(const AudioFormat in_audio_format) } open = true; + playing = false; } else if (in_audio_format != output->out_audio_format) { /* reconfigure the final ConvertFilter for its new input AudioFormat */ @@ -285,6 +286,9 @@ AudioOutputControl::PlayChunk(std::unique_lock &lock) noexcept assert(nbytes % output->out_audio_format.GetFrameSize() == 0); source.ConsumeData(nbytes); + + /* there's data to be drained from now on */ + playing = true; } return true; @@ -371,6 +375,9 @@ AudioOutputControl::InternalPause(std::unique_lock &lock) noexcept } skip_delay = true; + + /* ignore drain commands until we got something new to play */ + playing = false; } static void @@ -390,6 +397,10 @@ PlayFull(FilteredAudioOutput &output, ConstBuffer _buffer) inline void AudioOutputControl::InternalDrain() noexcept { + /* after this method finishes, there's nothing left to be + drained */ + playing = false; + try { /* flush the filter and play its remaining output */ @@ -518,6 +529,7 @@ AudioOutputControl::Task() noexcept source.Cancel(); if (open) { + playing = false; const ScopeUnlock unlock(mutex); output->Cancel(); }