From b76d78e6aeae5a6e638194fed03bd003d5b9f49d Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sun, 17 Mar 2019 18:04:40 +0100 Subject: [PATCH] output/sles: enable power saving mode --- NEWS | 2 ++ src/output/plugins/sles/SlesOutputPlugin.cxx | 8 ++++++++ 2 files changed, 10 insertions(+) diff --git a/NEWS b/NEWS index 0060ff1ff..d140a88bf 100644 --- a/NEWS +++ b/NEWS @@ -15,6 +15,8 @@ ver 0.21.6 (not yet released) * support abstract sockets on Linux * Windows - remove the unused libwinpthread-1.dll dependency +* Android + - enable SLES power saving mode ver 0.21.5 (2019/02/22) * protocol diff --git a/src/output/plugins/sles/SlesOutputPlugin.cxx b/src/output/plugins/sles/SlesOutputPlugin.cxx index 3ebe08dfd..f1ef758e4 100644 --- a/src/output/plugins/sles/SlesOutputPlugin.cxx +++ b/src/output/plugins/sles/SlesOutputPlugin.cxx @@ -229,6 +229,14 @@ SlesOutput::Open(AudioFormat &audio_format) SL_ANDROID_KEY_STREAM_TYPE, &stream_type, sizeof(stream_type)); + + /* MPD doesn't care much about latency, so let's + configure power saving mode */ + SLuint32 performance_mode = SL_ANDROID_PERFORMANCE_POWER_SAVING; + (*android_config)->SetConfiguration(android_config, + SL_ANDROID_KEY_PERFORMANCE_MODE, + &performance_mode, + sizeof(performance_mode)); } result = play_object.Realize(false);