mpd/src/thread/WindowsCond.hxx

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/*
* Copyright (C) 2009-2013 Max Kellermann <max@duempel.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THREAD_WINDOWS_COND_HXX
#define THREAD_WINDOWS_COND_HXX
#include "CriticalSection.hxx"
/**
* Wrapper for a CONDITION_VARIABLE, backend for the Cond class.
*/
class WindowsCond {
CONDITION_VARIABLE cond;
public:
WindowsCond() {
InitializeConditionVariable(&cond);
}
WindowsCond(const WindowsCond &other) = delete;
WindowsCond &operator=(const WindowsCond &other) = delete;
void signal() {
WakeConditionVariable(&cond);
}
void broadcast() {
WakeAllConditionVariable(&cond);
}
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bool timed_wait(CriticalSection &mutex, DWORD timeout_ms) {
return SleepConditionVariableCS(&cond, &mutex.critical_section,
timeout_ms);
}
void wait(CriticalSection &mutex) {
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timed_wait(mutex, INFINITE);
}
};
#endif