/*
 * Copyright 2003-2021 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#include "PartitionCommands.hxx"
#include "Request.hxx"
#include "Instance.hxx"
#include "Partition.hxx"
#include "IdleFlags.hxx"
#include "output/Filtered.hxx"
#include "client/Client.hxx"
#include "client/Response.hxx"
#include "util/CharUtil.hxx"

#include <fmt/format.h>

CommandResult
handle_partition(Client &client, Request request, Response &response)
{
	const char *name = request.front();
	auto &instance = client.GetInstance();
	auto *partition = instance.FindPartition(name);
	if (partition == nullptr) {
		response.Error(ACK_ERROR_NO_EXIST, "partition does not exist");
		return CommandResult::ERROR;
	}

	client.SetPartition(*partition);
	return CommandResult::OK;
}

CommandResult
handle_listpartitions(Client &client, Request, Response &r)
{
	for (const auto &partition : client.GetInstance().partitions) {
		r.Fmt(FMT_STRING("partition: {}\n"), partition.name);
	}

	return CommandResult::OK;
}

static constexpr bool
IsValidPartitionChar(char ch)
{
	return IsAlphaNumericASCII(ch) || ch == '-' || ch == '_';
}

gcc_pure
static bool
IsValidPartitionName(const char *name) noexcept
{
	do {
		if (!IsValidPartitionChar(*name))
			return false;
	} while (*++name != 0);

	return true;
}

gcc_pure
static bool
HasPartitionNamed(Instance &instance, const char *name) noexcept
{
	return instance.FindPartition(name) != nullptr;
}

CommandResult
handle_newpartition(Client &client, Request request, Response &response)
{
	const char *name = request.front();
	if (!IsValidPartitionName(name)) {
		response.Error(ACK_ERROR_ARG, "bad name");
		return CommandResult::ERROR;
	}

	auto &instance = client.GetInstance();
	if (HasPartitionNamed(instance, name)) {
		response.Error(ACK_ERROR_EXIST, "name already exists");
		return CommandResult::ERROR;
	}

	if (instance.partitions.size() >= 16) {
		/* arbitrary limit for now */
		response.Error(ACK_ERROR_UNKNOWN, "too many partitions");
		return CommandResult::ERROR;
	}

	instance.partitions.emplace_back(instance, name,
					 // TODO: use real configuration
					 16384,
					 1024,
					 AudioFormat::Undefined(),
					 ReplayGainConfig());
	auto &partition = instance.partitions.back();
	partition.UpdateEffectiveReplayGainMode();

	instance.EmitIdle(IDLE_PARTITION);

	return CommandResult::OK;
}

CommandResult
handle_delpartition(Client &client, Request request, Response &response)
{
	const char *name = request.front();
	if (!IsValidPartitionName(name)) {
		response.Error(ACK_ERROR_ARG, "bad name");
		return CommandResult::ERROR;
	}

	auto &instance = client.GetInstance();
	auto *partition = instance.FindPartition(name);
	if (partition == nullptr) {
		response.Error(ACK_ERROR_NO_EXIST, "no such partition");
		return CommandResult::ERROR;
	}

	if (partition == &instance.partitions.front()) {
		response.Error(ACK_ERROR_UNKNOWN,
			       "cannot delete the default partition");
		return CommandResult::ERROR;
	}

	if (!partition->clients.empty()) {
		response.Error(ACK_ERROR_UNKNOWN,
			       "partition still has clients");
		return CommandResult::ERROR;
	}

	if (!partition->outputs.IsDummy()) {
		response.Error(ACK_ERROR_UNKNOWN,
			       "partition still has outputs");
		return CommandResult::ERROR;
	}

	partition->BeginShutdown();
	instance.DeletePartition(*partition);

	instance.EmitIdle(IDLE_PARTITION);

	return CommandResult::OK;
}

CommandResult
handle_moveoutput(Client &client, Request request, Response &response)
{
	const char *output_name = request[0];

	auto &dest_partition = client.GetPartition();
	auto *existing_output = dest_partition.outputs.FindByName(output_name);
	if (existing_output != nullptr && !existing_output->IsDummy())
		/* this output is already in the specified partition,
		   so nothing needs to be done */
		return CommandResult::OK;

	/* find the partition which owns this output currently */
	auto &instance = client.GetInstance();
	for (auto &partition : instance.partitions) {
		if (&partition == &dest_partition)
			continue;

		auto *output = partition.outputs.FindByName(output_name);
		if (output == nullptr || output->IsDummy())
			continue;

		const bool was_enabled = output->IsEnabled();

		if (existing_output != nullptr)
			/* move the output back where it once was */
			existing_output->ReplaceDummy(output->Steal(),
						      was_enabled);
		else
			/* copy the AudioOutputControl and add it to the output list */
			dest_partition.outputs.AddCopy(output,was_enabled);

		instance.EmitIdle(IDLE_OUTPUT);
		return CommandResult::OK;
	}

	response.Error(ACK_ERROR_NO_EXIST, "No such output");
	return CommandResult::ERROR;
}
