201 lines
3.5 KiB
ArmAsm
201 lines
3.5 KiB
ArmAsm
// Convention:
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// R0 / R1 is method input. Should not be clobbered unless specified otherwise
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// R2 - R5 + R8 - R10 is general purpose.
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// R6 is the result
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// Please note that this will clobber the R6 register.
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// To make cpulator ignore this, turn off "Function clobbered caller-saved register" in settings.
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.global _start
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.section .data // RW Memory
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// This is the input you are supposed to check for a palindrome
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// You can modify the string during development, however you
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// are not allowed to change the label 'input'!
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input: .asciz "level"
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// input: .asciz "8448"
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// input: .asciz "KayAk"
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// input: .asciz "step on no pets"
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// input: .asciz "Never odd or even"
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.align
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.text // RO Memory
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notAPalindrome: .asciz "Not a palindrome"
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palindromeDetected: .asciz "Palindrome detected"
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.align
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// ------
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LED_BASE = 0xff200000
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UART_BASE = 0xff201000
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// ------
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// Returns a pointer to the end of the string
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findStringEnd:
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MOV R6, R0
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MOV R0, R0
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fse_loop:
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LDRB R5, [R6]
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CMP R5, #0x0
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BXEQ LR
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ADD R6, R6, #1
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B fse_loop
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// Checks whether the character is valid. Returns 0 or 1
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isValidCharacter:
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CMP R0, #'A'
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BLT ivc_subrange2
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CMP R0, #'Z'
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BLE ivc_validChar
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ivc_subrange2:
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CMP R0, #'a'
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BLT ivc_subrange3
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CMP R0, #'z'
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BLE ivc_validChar
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ivc_subrange3:
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CMP R0, #'0'
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BLT ivc_invalidChar
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CMP R0, #'9'
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BLE ivc_validChar
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ivc_invalidChar:
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MOV R6, #0
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BX LR
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ivc_validChar:
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MOV R6, #1
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BX LR
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// Makes the letter lowercase if possible
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lowercaseCharacter:
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MOV R6, R0
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CMP R6, #'A'
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BXLT LR
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CMP R6, #'Z'
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BXGT LR
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ADD R6, #0x20
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BX LR
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isPalindrome:
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// R0 is string start
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// R1 is string length
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PUSH {R0, R1}
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// R2 is string pointer moving from start
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// R3 is string pointer moving from end
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MOV R2, R0
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MOV R3, R1
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// R8 stores valid lowercased start character for later comparison
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// R9 stores valid lowercased end character for later comparison
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ip_loop:
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CMP R2, R3
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BGT ip_returnTrue
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// Loop until start char is valid,
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// lowercase the letter, and save result in R8
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LDRB R0, [R2]
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BL isValidCharacter
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CMP R6, #1
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ADDNE R2, R2, #1
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BNE ip_loop
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BL lowercaseCharacter
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MOV R8, R6
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// Same for end char, save in R9
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LDRB R0, [R3]
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BL isValidCharacter
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CMP R6, #1
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SUBNE R3, R3, #1
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BNE ip_loop
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BL lowercaseCharacter
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MOV R9, R6
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// Compare, potentially return false
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CMP R8, R9
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BNE ip_returnFalse
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// Move both pointers and loop
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ADD R2, R2, #1
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SUB R3, R3, #1
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B ip_loop
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ip_returnFalse:
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POP {R0, R1}
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MOV R6, #0
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B evaluatePalindromeResult
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ip_returnTrue:
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POP {R0, R1}
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MOV R6, #1
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B evaluatePalindromeResult
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_start:
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BL resetLEDs
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LDR R0, =input
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BL findStringEnd
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MOV R1, R6
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// Palindromes can not be less that two chars
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SUB R2, R1, R0
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CMP R2, #2
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BLT onNotPalindrome
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B isPalindrome
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evaluatePalindromeResult:
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CMP R6, #1
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BLEQ onPalindrome
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BL onNotPalindrome
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resetLEDs:
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LDR R8, =LED_BASE
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MOV R5, #0b0000000000
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STR R5, [R8]
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BX LR
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onPalindrome:
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// Light up LEDS
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LDR R8, =LED_BASE
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MOV R5, #0b0000011111
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STR R5, [R8]
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// Write to UART
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LDR R8, =UART_BASE
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LDR R9, =palindromeDetected
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op_write_uart_loop:
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LDRB R0, [R9]
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CMP R0, #0x0
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BEQ _end
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STR R0, [R8]
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ADD R9, R9, #1
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B op_write_uart_loop
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onNotPalindrome:
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// Light up LEDS
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LDR R8, =LED_BASE
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MOV R5, #0b1111100000
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STR R5, [R8]
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// Write to UART
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LDR R8, =UART_BASE
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LDR R9, =notAPalindrome
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onp_write_uart_loop:
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LDRB R0, [R9]
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CMP R0, #0x0
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BEQ _end
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STR R0, [R8]
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ADD R9, R9, #1
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B onp_write_uart_loop
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_end:
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B _end
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.end
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