haraldhv
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aigo
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aigo/lib/camera.cpp

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416 B
C++

#include "camera.h"
#include <SDL/SDL.h>
#define DEPTH 32
Camera::Camera(int width, int height)
{
//SDL_Surface *SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
pixels = SDL_CreateRGBSurface(SDL_SWSURFACE, width, height, DEPTH, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
}
Camera::~Camera( void )
{
SDL_FreeSurface(pixels);
}