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aigo
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aigo/lib/state.cpp

102 lines
2.4 KiB
C++

#include "state.h"
#include <stdio.h>
#include <math.h>
int State::size = 19;
State::State( void )
{
board = new type[size * size];
}
State::~State( void )
{
delete[] board;
}
void State::printState( void )
{
int i,j;
for (i = 0; i < size; i++) {
for (j = 0; j < size; j++) { //for all points:
switch (board[i*size + j])
{
case BLACK:
printf("B ");
break;
case WHITE:
printf("W ");
break;
case BOARD:
printf("- ");
break;
}
}
printf("\n");
}
printf("\n");
}
State State::generateState (SDL_Surface *boardImg, Settings settings)
{
State state;
int i, j, x, y, r, sum, bpc, wpc;
point p;
r = 5; //what kind of magic number is this?
for (i = 0; i < size; ++i) {
for (j = 0; j < size; ++j) { //for all points:
p = positionPoint(i, j, settings); //retrieve the estimated point
sum = 0;
bpc = wpc = 0;
//TODO: this loop should be placed into its own function!
for (y = p.y-r; y < p.y+r; ++y) {
for (x = p.x-r; x < p.x+r; ++x) { //for -10 to 10 around the point
uint32_t px = PX(boardImg, x, y);
sum += (PXR(px) + PXG(px) + PXB(px)); //sum up the colors
if (PXR(px) + PXG(px) + PXB(px) < settings.getBlackTreshold())
bpc++;
if (PXR(px) + PXG(px) + PXB(px) > settings.getWhiteTreshold())
wpc++;
}
}
sum/=400;
//printf("%d\t", sum);
type t = BOARD;
/*
if (sum < settings.getBlackTreshold()) t = BLACK;
if (sum > settings.getWhiteTreshold()) t = WHITE;
*/
if (wpc > 10) t = WHITE;
if (bpc > 10) t = BLACK;
PX_(state.board, i, j, size, size) = t;
}
//printf("\n");
}
//printf("\n");
return state;
}
point State::positionPoint(int i, int j, Settings s)
{
point ul = s.getUL(), ur = s.getUR(), bl = s.getBL(), br = s.getBR();
point topp, botp, pp;
double alf = 1.1*((double)(br.x-bl.x))/(ur.x-ul.x);
double a = 2/(alf+1);
double jj = 0;
int n;
for (n = 0; n < j; n++)
jj += a+((alf-1)*a*n)/(size-1);
//printf("(%d, %d, %f)\n", i, j, jj);
topp.x = ul.x + (i*(ur.x-ul.x))/(size-1);
topp.y = ul.y + (i*(ur.y-ul.y))/(size-1);
botp.x = bl.x + (i*(br.x-bl.x))/(size-1);
botp.y = bl.y + (i*(br.y-bl.y))/(size-1);
pp.x = topp.x + (jj*(botp.x-topp.x))/(size-1);
pp.y = topp.y + (jj*(botp.y-topp.y))/(size-1);
//pp.y = topp.y + ((j-sin(j*(bl.y-ul.y)/(M_PI*(size-1)))/a)*(botp.y-topp.y))/(size-1);
//pp.y = topp.y + (j*(botp.y-topp.y))/(size-1);
return pp;
}