#include "image.h" namespace Image { void threshold(SDL_Surface *image, int lowerBound, int upperBound) { int x, y; for (int i = 0; i < image->w * image->h; ++i) { int gray = GRAY(((uint32_t*)image->pixels)[i]); if (gray > lowerBound && gray < upperBound) ((uint32_t*)image->pixels)[i] = 0xffffffff; else ((uint32_t*)image->pixels)[i] = 0xff000000; //gray | (gray << 8) | (gray << 16); } } }